public void ChangeDificulty() { if (dropMenu.value == 0) { difState = DifucultyState.Boooo; } else if (dropMenu.value == 1) { difState = DifucultyState.Oke; } else { difState = DifucultyState.Yass; } switch (difState) { case DifucultyState.Boooo: GameManager.instance.maxLives = 5; break; case DifucultyState.Oke: GameManager.instance.maxLives = 3; break; case DifucultyState.Yass: GameManager.instance.maxLives = 1; break; default: break; } }
void Start() { difState = DifucultyState.Boooo; }