// Start is called before the first frame update void Start() { for (int i = 0; i < 7; i++) { DisplayJackets[i] = DisplayJacketObjects[i].GetComponent <RawImage> (); } for (int i = 0; i < 4; i++) { DifficultyLabelText[i] = DifficultyLabelTextObject[i].GetComponent <Text> (); } SongNameText = SongNameTextObject.GetComponent <Text> (); ComposerText = ComposerTextObject.GetComponent <Text> (); LevelText = LevelTextObject.GetComponent <Text> (); DifficultyText = DifficultyTextObject.GetComponent <Text> (); SpeedText = SpeedTextObject.GetComponent <Text> (); ConfirmText = ConfirmTextObject.GetComponent <Text> (); MapperText = MapperTextObject.GetComponent <Text> (); setJacketImage(selectPosition); DisplayMusicInfomation(); StartDemoMusic(); audioSource = GetComponent <AudioSource> (); }
void Start() //初期化時に呼ばれる。デフォルトで呼ばれてめっさ強いのであんまりベタ書きしない方が吉。 // プレハブを取得 { GameObject laneObject = (GameObject)Resources.Load("lane" + lane_number); // プレハブからインスタンスを生成 Instantiate(laneObject, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 0)); serial = obj_Serial.GetComponent <SerialController> (); audioSource = this.gameObject.GetComponent <AudioSource> (); scoreText = GUIScoreText.GetComponent <Text> (); titleText = GUITitleText.GetComponent <Text> (); comboText = GUIComboText.GetComponent <Text> (); difficultyText = DifficultyTextObject.GetComponent <Text> (); seek = seekPoint.GetComponent <RectTransform> (); for (int i = 0; i < 16; i++) { tap[i] = GameObject.Find("tap" + i); tap[i].SetActive(false); } for (int i = 0; i < 6; i++) { Instantiate(aerial[i]); } }