// Use this for initialization
    protected void Start()
    {
        rb          = GetComponent <Rigidbody2D>();
        touchObject = null;
        touched     = false;
        touching    = false;
        SelectRandomSprite();
        difficultyManager = GameObject.Find("DifficultyManager");

        if (difficultyManager != null)
        {
            difficultyManagerController = difficultyManager.GetComponent <DifficultyManagerController>();
        }

        if (rb == null)
        {
            rb = GetComponent <Rigidbody2D>();
        }
    }
Example #2
0
    // Use this for initialization
    private void Start()
    {
        timeBetweenSpawn = startingTimeBetweenSpawn;
        touchCount       = defaultTouchCount;
        gravityScale     = defaultGravityScale;
        startTime        = Time.timeSinceLevelLoad;

        if (Debug.isDebugBuild)
        {
            Debug.Log("Spawn Rate: " + timeBetweenSpawn);
        }

        cd = GetComponent <BoxCollider2D>();

        if (difficultyManager != null)
        {
            difficultyManagerController = difficultyManager.GetComponent <DifficultyManagerController>();
        }
    }
Example #3
0
    // Use this for initialization
    private void Start()
    {
        int tmp = PlayerPrefs.GetInt("SFXVolume");

        mixer.SetFloat("sfxVolume", tmp == -20 ? -80 : tmp);
        tmp = PlayerPrefs.GetInt("MusicVolume");
        mixer.SetFloat("musicVolume", tmp == -20 ? -80 : tmp);
        tmp = PlayerPrefs.GetInt("MasterVolume");
        mixer.SetFloat("masterVolume", tmp == -20 ? -80 : tmp);

        Time.timeScale           = 1f;
        score                    = -1;
        difficultyManagerControl = difficultyManager.GetComponent <DifficultyManagerController>();
        difficultyManagerControl.StartTimer();

        if (Debug.isDebugBuild)
        {
            Debug.Log("Start woo");
        }

        restarting = false;
    }