//Called when the value is changed the dropdown box for the difficulties public void ChangeSelectedDifficulty(int index) { if (index == -1) { return; } selectedDiff = index; if (difficultyManager.loadedIndex == index) { loadThisDiff.interactable = false; } else { loadThisDiff.interactable = true; } if (difficultyManager.DifficultyExists(index)) { generateDiff.interactable = false; } else { generateDiff.interactable = true; loadThisDiff.interactable = false; } }