void Awake()
 {
     Music.isOn      = GameController.isMusic;
     Sound.isOn      = GameController.isSound;
     _difficultyType = (DifficultiyTypes)PlayerPrefs.GetInt("DiffcicultyType", 0);
     Difficuty.text  = _difficultyType.ToString();
 }
 public void ChooseDifficulty(int difficultyType)
 {
     _difficultyType = (DifficultiyTypes)difficultyType;
     Difficuty.text  = _difficultyType.ToString();
     PlayerPrefs.SetInt("DiffcicultyType", (int)_difficultyType);
     PlayerPrefs.SetFloat("DifficultyMultiplier", difficultyMultipliers[(int)_difficultyType]);
     Debug.Log("ChooseDifficultyType: " + _difficultyType);
 }