void Awake() { Music.isOn = GameController.isMusic; Sound.isOn = GameController.isSound; _difficultyType = (DifficultiyTypes)PlayerPrefs.GetInt("DiffcicultyType", 0); Difficuty.text = _difficultyType.ToString(); }
public void ChooseDifficulty(int difficultyType) { _difficultyType = (DifficultiyTypes)difficultyType; Difficuty.text = _difficultyType.ToString(); PlayerPrefs.SetInt("DiffcicultyType", (int)_difficultyType); PlayerPrefs.SetFloat("DifficultyMultiplier", difficultyMultipliers[(int)_difficultyType]); Debug.Log("ChooseDifficultyType: " + _difficultyType); }