/// <summary> /// Invoked after a player died. /// </summary> /// <param name="ev">The <see cref="DiedEventArgs"/> instance.</param> public static void OnDied(DiedEventArgs ev) => Died.InvokeSafely(ev);
/// <summary> /// Invoked after a player died. /// </summary> /// <param name="ev">The <see cref="DiedEventArgs"/> instance.</param> public static void OnDied(DiedEventArgs ev) => Died.InvokeSafely(ev);