Example #1
0
        public override void Init()
        {
            Debug.Log("S");
            _rootNode = new BTPrioritySelector(null);


            ValueCondition            vc    = new ValueCondition(10, true);
            ValueCondition            vd    = new ValueCondition(10, false);
            DieCondition              die   = new DieCondition();
            EnemyInSight              sight = new EnemyInSight();
            CheckSelfToTargetDistance CTD   = new CheckSelfToTargetDistance(vo.AttackDistance, false);
            CheckSelfToTargetDistance CTD2  = new CheckSelfToTargetDistance(vo.AttackDistance, true);

            AiTestAction1 first  = new AiTestAction1(vc);
            AiTestAction2 second = new AiTestAction2(vd);

            BTDieAction    dieAction    = new BTDieAction(3);
            BTPortalAction portalAction = new BTPortalAction();
            BTAttackAction attackAction = new BTAttackAction(vo.AttackCD);
            BTChaseAction  ChaseAction  = new BTChaseAction();



            BTParallel p = new BTParallel(die);

            _rootNode.AddChild(p);
            p.AddChild(dieAction);
            p.AddChild(new PlayAnimatorAction("Die"));

            BTPrioritySelector Select  = new BTPrioritySelector(null);
            BTPrioritySelector Select2 = new BTPrioritySelector(null);
            BTParallel         p2      = new BTParallel(ParallelFunction.And, sight);

            _rootNode.AddChild(Select);
            Select.AddChild(p2);
            p2.AddChild(portalAction);
            p2.AddChild(new PlayAnimatorAction("Run"));

            Select.AddChild(Select2);
            BTParallel p3 = new BTParallel(ParallelFunction.And, CTD);

            p3.AddChild(attackAction);
            p3.AddChild(new PlayAnimatorAction("attack1"));

            BTParallel p4 = new BTParallel(ParallelFunction.Or, null);

            p4.AddChild(ChaseAction);
            p4.AddChild(new PlayAnimatorAction("Run"));

            Select2.AddChild(p3);
            Select2.AddChild(p4);
        }
Example #2
0
        public static List <int> DiceRoller(int numberOfDice, int sidesOnDie, DieCondition conditioner)
        {
            var diceList = new List <int>();

            for (int i = 0; i < numberOfDice; i++)
            {
                diceList.Add(RandomGenerator(1, sidesOnDie + 1));
            }
            diceList.Sort();

            switch (conditioner)
            {
            case DieCondition.None:
                break;

            case DieCondition.KeepLowest:
                diceList.RemoveRange(1, diceList.Count - 1);
                break;

            case DieCondition.KeepHighest:
                diceList.RemoveRange(0, diceList.Count - 2);
                break;

            case DieCondition.DropLowest:
                diceList.RemoveAt(0);
                break;

            case DieCondition.DropHighest:
                diceList.RemoveAt(diceList.Count - 1);
                break;

            default:
                break;
            }

            return(diceList);
        }