/// <summary> /// Creates a new <see cref="StaticItem"/> instance. /// </summary> public StaticItem() { // Note: default values are defined in the "basic" property of an ItemList or RuneList. Depth = 1; Effect = new DictionaryOfString(); From = new ListOfInt(); Gold = new Gold(); InStore = true; Into = new ListOfInt(); }
/// <summary> /// Creates a new <see cref="StaticRealm"/> instance. /// </summary> public StaticRealm() { N = new DictionaryOfString(); }