public void can_be_claimed() { var ID = new Guid("2a6e749e-94b6-4f76-8b96-8217d361895e"); var idRegistry = new DictionaryIdRegistry(); var agent = new ClaimsAgent(idRegistry); Assert.IsFalse(agent.IsClaimed(ID)); var gameObject = new GameObject("Entity"); agent.ClaimIDFor(ID, gameObject.GetInstanceID()); Assert.IsTrue(agent.IsClaimed(ID)); UnityEngine.Object.Destroy(gameObject); }
private void OnEnable() { registry = new DictionaryIdRegistry(); }