Example #1
0
        public void can_be_claimed()
        {
            var ID         = new Guid("2a6e749e-94b6-4f76-8b96-8217d361895e");
            var idRegistry = new DictionaryIdRegistry();
            var agent      = new ClaimsAgent(idRegistry);

            Assert.IsFalse(agent.IsClaimed(ID));
            var gameObject = new GameObject("Entity");

            agent.ClaimIDFor(ID, gameObject.GetInstanceID());
            Assert.IsTrue(agent.IsClaimed(ID));
            UnityEngine.Object.Destroy(gameObject);
        }
 private void OnEnable()
 {
     registry = new DictionaryIdRegistry();
 }