}//end UpdatePictureBoxes /// <summary> /// increments counter, show rolling animation while counter is less than 11 /// Stops timer, rolls dice and gets values, enables RollButton. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void DiceTimer_Tick(object sender, EventArgs e) { counter++; if (counter < 11) { UpdatePictureBoxes(); } else { DiceTimer.Stop(); RollDice(); RollButton.Enabled = true; } } //end DiceTimer
private void DiceTimer_Tick(object sender, EventArgs e) { DiceTimer.Stop(); Game.Roll(); }