public override void Render()
        {
            base.Render();

            _titleTextBlock.Render();

            while (DiceRoller.DRKey == 0)
            {
                _startButton = new Button(45, 13, 30, 5, $"Players will have dice: {dice.diceCount} ");
                _startButton.Render();
                Dices = dice.DiceAmount();
            }


            //Players = playerWindow.PlayerCount();
        }