Example #1
0
        public void ThrowTwo5sAndGet10AfterMistake()
        {
            DiceGame dicegame = new DiceGame(new Random());

            dicegame.ThrowDices(5, 5);

            Assert.AreEqual($"You threw the dices and got 10! First dice got 5 and the second dice got 5 after 1 tries.", dicegame.Feedback);
            dicegame.ThrowDices(1, 6);

            Assert.AreEqual($"Well done you win, you got 7! You threw the dices and got 7! First dice got 1 and the second dice got 6 after 2 tries.", dicegame.Feedback);
        }
Example #2
0
 internal override void PlayActionRule(DiceGame game, Player target)
 {
     if (ActionTarget == ActionTarget.Target)
     {
         target.PlayerStats.ChangeHealth(_changeHealth, this);
     }
     else
     {
         game.CurrentBoard.GetOtherPlayer(target).PlayerStats.ChangeHealth(_changeHealth, this);
     }
 }
Example #3
0
 internal override void PlayGameAction(DiceGame game)
 {
     if (ValidateGameAction(game))
     {
         foreach (var dice in game.CurrentBoard.Dices.FindAll(d => CanDiceBeSaved(d, game)))
         {
             game.CurrentBoard.GetDice(dice.Id).AddModifier(DiceModifier.Saved);
             game.CurrentBoard.GetDice(dice.Id).RemoveModifier(DiceModifier.CanBeRerolled);
             game.CurrentBoard.GetDice(dice.Id).RemoveModifier(DiceModifier.Selected);
         }
     }
 }
Example #4
0
        internal override bool ValidateGameAction(DiceGame game)
        {
            var board = game.CurrentBoard;

            if (board.Dices.Any(d => CanDiceBeSaved(d, game)))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #5
0
        internal override void PlayActionRule(DiceGame game, Player target)
        {
            var targetPlayer = target;
            var origin       = game.CurrentBoard.Players.Find(p => p.PlayerStats.ID != target.PlayerStats.ID);

            for (int i = 0; i < _amountShoots; i++)
            {
                if (origin.PlayerStats.Ammo - _arrowsPerShoot >= 0)
                {
                    targetPlayer.PlayerStats.ChangeHealth(_changeHealth, this);
                    origin.PlayerStats.ChangeAmmo(-_arrowsPerShoot, this);
                }
            }
        }
Example #6
0
        internal override bool ValidateGameAction(DiceGame game)
        {
            var board = game.CurrentBoard;
            var dice  = board.GetDice(Dice.Id);

            if (!dice.HasModifier(DiceModifier.Selected) && !dice.HasModifier(DiceModifier.Used))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #7
0
 internal override void PlayActionRule(DiceGame game, Player target)
 {
     foreach (var player in game.CurrentBoard.Players)
     {
         if (player.PlayerStats.Ammo + _changeAmmo < 0)
         {
             player.PlayerStats.ChangeHealth(_changeHealth, this);
         }
         else
         {
             player.PlayerStats.ChangeAmmo(_changeAmmo, this);
         }
     }
 }
Example #8
0
        public void PlayAfterRuleAction(DiceGame game, Player target)
        {
            var dices = game.CurrentBoard.GetActiveDices();

            foreach (var dice in _neededDices)
            {
                var foundDice = dices.Find(d => d.Number == dice.Number);
                dices.Remove(foundDice);
                var currentDice = game.CurrentBoard.GetDice(foundDice.Id);
                currentDice.AddModifier(DiceModifier.Used);
                currentDice.RemoveModifier(DiceModifier.Selected);
                currentDice.RemoveModifier(DiceModifier.Saved);
                currentDice.RemoveModifier(DiceModifier.CanBeRerolled);
            }
        }
Example #9
0
        public bool CanPlayRule(DiceGame game, Player target)
        {
            bool result = true;

            foreach (var restriction in _restrictions)
            {
                if (!restriction.CheckGameTurn(game, target))
                {
                    result = false;
                    break;
                }
            }

            return(result);
        }
Example #10
0
        public void PlayAction_Rule()
        {
            var diceGame = new DiceGame(DiceGameSettings.CreateDefaultGameSettings());
            var enemy    = diceGame.CurrentBoard.Players.Find(p => p.PlayerStats.ID != diceGame.CurrentBoard.CurrentPlayer.PlayerStats.ID);
            var player   = diceGame.CurrentBoard.CurrentPlayer;

            Assert.IsTrue(diceGame.CanBePlayed(new RerollTurn()));
            diceGame.Play(new RerollTurn());
            Assert.IsTrue(diceGame.CanBePlayed(new RerollTurn()));
            diceGame.Play(new RerollTurn());
            Assert.IsFalse(diceGame.CanBePlayed(new RerollTurn()));

            diceGame.Play(new EndRound());
            Assert.IsTrue(diceGame.CanBePlayed(new RerollTurn()));
        }
        public void Right_Guess_Of_Lower_Number_Should_Give_A_Point()
        {
            var randomizer = new CheatRandomizer(new List <int> {
                6, 5, 4, 3
            });
            var cheatDice = new Dice(randomizer);
            var diceGame  = new DiceGame();

            cheatDice.RollDice();
            diceGame.UserGuess = 0;
            cheatDice.RollDice();
            diceGame.GetRoundResult(cheatDice);
            var pointsGained = diceGame.UserPoints;

            Assert.IsTrue(pointsGained == 1);
        }
Example #12
0
        public void CheckInstantRules(DiceGame game)
        {
            bool foundRule = false;

            do
            {
                foundRule = false;
                foreach (var rule in game.DiceGameSettings.RuleSettings.GetInstantRules())
                {
                    if (rule.CanPlayRule(game, game.CurrentBoard.CurrentPlayer))
                    {
                        rule.PlayRule(game, game.CurrentBoard.CurrentPlayer);
                        foundRule = true;
                    }
                }
            } while (foundRule);
        }
Example #13
0
        public void Part2()
        {
            int[] rollOutcomes = new int[] { 0, 0, 0, 1, 3, 6, 7, 6, 3, 1 };

            long p1Wins = 0;
            long p2Wins = 0;

            Queue <DiceGame> inProgressGames = new Queue <DiceGame>()
            {
            };

            inProgressGames.Enqueue(ReadGameFromFile());

            while (inProgressGames.Count > 0)
            {
                DiceGame previousRound = inProgressGames.Dequeue();

                for (int p1Roll = 3; p1Roll < 10; p1Roll++)
                {
                    DiceGame p1Round = previousRound.Player1Rolls(p1Roll, rollOutcomes[p1Roll]);

                    if (p1Round.IsComplete(21))
                    {
                        p1Wins += p1Round.Combos;
                        continue;
                    }

                    for (int p2Roll = 3; p2Roll < 10; p2Roll++)
                    {
                        DiceGame p2Round = p1Round.Player2Rolls(p2Roll, rollOutcomes[p2Roll]);

                        if (p2Round.IsComplete(21))
                        {
                            p2Wins += p2Round.Combos;
                            continue;
                        }

                        inProgressGames.Enqueue(p2Round);
                    }
                }
            }
            long result = Math.Max(p1Wins, p2Wins);

            Assert.Equal(48868319769358, result);
        }
Example #14
0
        private void PlayerAfterActions(DiceGame game, Player target)
        {
            foreach (var actionRule in _actionRules)
            {
                if (actionRule is IAfterRulePlayedAction afterRule)
                {
                    afterRule.PlayAfterRuleAction(game, target);
                }
            }

            foreach (var restriction in _restrictions)
            {
                if (restriction is IAfterRulePlayedAction afterRule)
                {
                    afterRule.PlayAfterRuleAction(game, target);
                }
            }
        }
Example #15
0
        public void ThrowALotWrong()
        {
            DiceGame dicegame = new DiceGame(new Random());

            dicegame.ThrowDices(4, 1);
            Assert.AreEqual($"You threw the dices and got 5! First dice got 4 and the second dice got 1 after 1 tries.", dicegame.Feedback);

            dicegame.ThrowDices(2, 2);
            Assert.AreEqual($"You threw the dices and got 4! First dice got 2 and the second dice got 2 after 2 tries.", dicegame.Feedback);

            dicegame.ThrowDices(1, 2);
            Assert.AreEqual($"You threw the dices and got 3! First dice got 1 and the second dice got 2 after 3 tries.", dicegame.Feedback);

            dicegame.ThrowDices(2, 4);
            Assert.AreEqual($"You threw the dices and got 6! First dice got 2 and the second dice got 4 after 4 tries.", dicegame.Feedback);

            dicegame.ThrowDices(1, 1);
            Assert.AreEqual($"You threw the dices and got 2! First dice got 1 and the second dice got 1 after 5 tries.", dicegame.Feedback);
        }
Example #16
0
        private static void GameLoop(DiceGame diceGame)
        {
            diceGame.StartGame();
            Console.WriteLine($"First roll is: {diceGame.CurrentRoll}");

            while (true)
            {
                Console.Write($"Press UP to guess higher and DOWN to guess lower: ");
                var  guess  = Console.ReadKey();
                bool result = false;
                switch (guess.Key)
                {
                case ConsoleKey.UpArrow:
                    result = diceGame.GuessHigher();
                    break;

                case ConsoleKey.DownArrow:
                    result = diceGame.GuessLower();
                    break;

                default:
                    WriteLine("\nYou have to press UP or DOWN", ConsoleColor.DarkYellow);
                    continue;
                }

                Console.WriteLine($"\nLast roll was: {diceGame.CurrentRoll}");

                if (!diceGame.IsRunning)
                {
                    break;
                }

                if (result)
                {
                    WriteLine("You guessed right!", ConsoleColor.Green);
                }
                else
                {
                    WriteLine("Result was same as last", ConsoleColor.Yellow);
                }
            }
        }
Example #17
0
        public void Move_SelectionPossible()
        {
            var diceGame = new DiceGame(DiceGameSettings.CreateDefaultGameSettings());
            var enemy    = diceGame.CurrentBoard.Players.Find(p => p.PlayerStats.ID != diceGame.CurrentBoard.CurrentPlayer.PlayerStats.ID);
            var player   = diceGame.CurrentBoard.CurrentPlayer;

            diceGame.CurrentBoard.SetDices(new List <Dice>
            {
                new Dice(0, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(1, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(2, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(3, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(4, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(5, 1, diceGame.DiceGameSettings.DiceSettings)
            });

            Assert.IsTrue(diceGame.CanBePlayed(new RerollTurn()));
            diceGame.Play(new RerollTurn());
            diceGame.CurrentBoard.SetDices(new List <Dice>
            {
                new Dice(0, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(1, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(2, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(3, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(4, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(5, 1, diceGame.DiceGameSettings.DiceSettings)
            });

            Assert.IsTrue(diceGame.CanBePlayed(new RerollTurn()));
            diceGame.Play(new RerollTurn());
            diceGame.CurrentBoard.SetDices(new List <Dice>
            {
                new Dice(0, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(1, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(2, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(3, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(4, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(5, 1, diceGame.DiceGameSettings.DiceSettings)
            });

            Assert.IsTrue(diceGame.CanBePlayed(new SelectAction(new Dice(0))));
        }
        public void Two_Right_Guesses_Should_Give_Two_Points()
        {
            var randomizer = new CheatRandomizer(new List <int> {
                1, 2, 3, 4
            });
            var cheatDice = new Dice(randomizer);
            var diceGame  = new DiceGame();

            //diceGame.SetupDiceRandomizer(randomizer);
            cheatDice.RollDice();
            diceGame.UserGuess = 1;
            cheatDice.RollDice();
            diceGame.GetRoundResult(cheatDice);
            diceGame.UserGuess = 1;
            cheatDice.RollDice();
            diceGame.GetRoundResult(cheatDice);
            var pointsGained = diceGame.UserPoints;

            Assert.IsTrue(pointsGained == 2);
        }
Example #19
0
        static void Main()
        {
            var diceGame = new DiceGame(new Dice(6));

            while (true)
            {
                GameLoop(diceGame);

                WriteLine("Game over!", ConsoleColor.Red);

                WriteLine($"Your score was: {diceGame.Score}");

                Console.Write("\nPlay again (y/n)? ");
                var again = Console.ReadLine();

                if (again.ToLower() != "y")
                {
                    break;
                }
            }
        }
Example #20
0
        public void PlayAction_Valid()
        {
            var diceGame = new DiceGame(DiceGameSettings.CreateDefaultGameSettings());

            diceGame.CurrentBoard.SetDices(new List <Dice>
            {
                new Dice(0, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(1, 1, diceGame.DiceGameSettings.DiceSettings),
                new Dice(2, 2, diceGame.DiceGameSettings.DiceSettings),
                new Dice(3, 3, diceGame.DiceGameSettings.DiceSettings),
                new Dice(4, 4, diceGame.DiceGameSettings.DiceSettings),
                new Dice(5, 6, diceGame.DiceGameSettings.DiceSettings)
            });

            var playAction   = new PlayAction(0);
            var selectAction = new SelectAction(new Dice(1));

            diceGame.Play(selectAction);

            Assert.IsTrue(diceGame.CurrentBoard.Players.TrueForAll(p => p.PlayerStats.Health < p.PlayerStats.MaxHealth));
        }
Example #21
0
        private bool IsPossible(DiceGame game)
        {
            bool result = true;
            var  dices  = game.CurrentBoard.GetActiveDices();

            foreach (var dice in _neededDices)
            {
                var foundDice = dices.Find(d => d.Number == dice.Number);
                if (foundDice == null)
                {
                    result = false;
                    break;
                }
                else
                {
                    dices.Remove(foundDice);
                }
            }

            return(result);
        }
Example #22
0
        public async Task RollDiceGame()
        {
            if (Context.IsPrivate == true)
            {
                return;
            }
            int TossOne     = DiceGame.Roll();
            int TossTwo     = DiceGame.Roll();
            int Total       = TossOne + TossTwo;
            var gameChannel = Global.Client.GetGuild(Config.bot.guildID).GetTextChannel(ChannelIds.channels.miniGameID);
            var embed       = new EmbedBuilder();

            if (Global.PlayerOneRoll == 0 || Global.PlayerTwoRoll == 0)
            {
                if (Global.PlayerOneRoll == 0)
                {
                    embed.WithTitle($"Dice have been Rolled!")
                    .AddField("The dice are:", $"Dice one: {TossOne}! Dice two: {TossTwo}!")
                    .AddField($"{Context.User} has rolled:", Total);
                    await gameChannel.SendMessageAsync("", false, embed.Build());

                    Global.PlayerOneId   = Context.User as SocketGuildUser;
                    Global.PlayerOneRoll = Total;
                }
                else if (Global.PlayerTwoRoll == 0)
                {
                    embed.WithTitle($"Dice have been Rolled!")
                    .AddField("The dice are:", $"Dice one: {TossOne}! Dice two: {TossTwo}!")
                    .AddField($"{Context.User} has rolled:", Total);
                    await gameChannel.SendMessageAsync("", false, embed.Build());

                    Global.PlayerTwoId   = Context.User as SocketGuildUser;
                    Global.PlayerTwoRoll = Total;
                }
            }
            if (Global.PlayerOneRoll != 0 && Global.PlayerTwoRoll != 0)
            {
                await DiceGameFinish();
            }
        }
Example #23
0
        public void Dice_Board()
        {
            var diceGame = new DiceGame(DiceGameSettings.CreateDefaultGameSettings());

            diceGame.CurrentBoard.SetDices(new List <Dice>
            {
                new Dice(0, 4),
                new Dice(1, 4),
                new Dice(2, 4),
                new Dice(3, 4),
                new Dice(4, 4),
                new Dice(5, 4),
            });

            var selectAction = new SelectAction(new Dice(1));

            Assert.IsTrue(diceGame.CanBePlayed(selectAction));

            diceGame.Play(selectAction);

            Assert.IsFalse(diceGame.CanBePlayed(selectAction));
        }
Example #24
0
        public void Part1()
        {
            DiceGame game        = ReadGameFromFile();
            int      timesRolled = 0;

            int NextRoll()
            {
                int rollSum = ((timesRolled % 100) + 2) * 3;

                timesRolled += 3;
                return(rollSum);
            }

            while (!(game = game.Player1Rolls(NextRoll())).IsComplete(1000) &&
                   !(game = game.Player2Rolls(NextRoll())).IsComplete(1000))
            {
            }

            long result = timesRolled * Math.Min(game.P1Score, game.P2Score);

            Assert.Equal(897798, result);
        }
Example #25
0
        public void PlayAction_Valid()
        {
            var diceGame = new DiceGame(DiceGameSettings.CreateDefaultGameSettings());

            diceGame.CurrentBoard.SetDices(new List <Dice>
            {
                new Dice(0, 1),
                new Dice(1, 1),
                new Dice(2, 2),
                new Dice(3, 3),
                new Dice(4, 4),
                new Dice(5, 5),
            });

            var playAction   = new PlayAction(0);
            var selectAction = new SelectAction(new Dice(1));

            Assert.IsFalse(diceGame.CanBePlayed(playAction));

            diceGame.Play(selectAction);

            Assert.IsTrue(diceGame.CanBePlayed(playAction));
        }
Example #26
0
 private static void Gamble(Creature p)
 {
     if (p.gold > 0)
     {
         Console.Clear();
         Console.WriteLine("You head towards the back of the tavern.\nHaving grown up in Marburgh, you know where all the games are, legal and otherwise");
         Console.WriteLine("What do you feel like playing? \n\n[B]lackjack       [D]ice      [T]hree card monty     \n[R]eturn");
         string choice = Console.ReadKey(true).KeyChar.ToString().ToLower();
         if (choice == "r")
         {
             Inn(p);
         }
         else if (choice != "b" && choice != "t" && choice != "d")
         {
             Gamble(p);
         }
         Wager(p);
         if (choice == "b")
         {
             BlackJackGame.StartBlackJack(p, wager);
         }
         if (choice == "d")
         {
             DiceGame.Dice(p, wager);
         }
         if (choice == "t")
         {
             ThreeCardMonteGame.ThreeCardMonte(p, wager);
         }
     }
     else
     {
         Console.WriteLine("You don't have enough money!");
     }
     Utilities.Keypress();
 }
Example #27
0
 public QueueGameRules(DiceGame game) : base(game)
 {
     playersList = new List <Player>(game.players);
 }
Example #28
0
 public void InitGame(DiceGame diceGame)
 {
     _currentGame = diceGame;
 }
Example #29
0
        public void describe_a_3_player_game()
        {
            before = () => game = new DiceGame(3);

            context["when the first round begins"] = () =>
            {
                it["Player count should be 3"] = () => game.Players.Count.should_be(3);
                it["and the current player should be Player1"] = () => game.CurrentPlayer.Name.should_be("Player1");
                it["and the next player should be Player2"] = () => game.NextPlayer.Name.should_be("Player2");

                context["when the first player rolls a 4"] = () =>
                {
                    before = () => game.RollDie(4);

                    it["the second player should have 4 inventory"] = () => game.Players[1].Inventory.should_be(4);
                    it["and the current player should be Player2"] = () => game.CurrentPlayer.Name.should_be("Player2");
                    it["and the next player should be Player3"] = () => game.NextPlayer.Name.should_be("Player3");

                    context["when the second player rolls a 2"] = () =>
                    {
                        before = () => game.RollDie(2);

                        it["the second player should have 2 inventory"] = () => game.Players[1].Inventory.should_be(2);
                        it["the third player should have 2 inventory"] = () => game.Players[2].Inventory.should_be(2);
                        it["and the current player should be Player3"] = () => game.CurrentPlayer.Name.should_be("Player3");
                        it["and the next player should be null"] = () => game.NextPlayer.should_be(null);

                        context["when the third player rolls a 2"] = () =>
                        {
                            before = () => game.RollDie(2);

                            it["the second player should have 2 inventory"] = () => game.Players[1].Inventory.should_be(2);
                            it["the third player should have 0 inventory"] = () => game.Players[2].Inventory.should_be(0);
                            it["the game Throughput should be 2"] = () => game.Throughput.should_be(2);
                            it["and the current player should be Player1"] = () => game.CurrentPlayer.Name.should_be("Player1");
                            it["and the next player should be Player2"] = () => game.NextPlayer.Name.should_be("Player2");
                        };
                    };
                };
            };

            context["when the second round begins"] = () =>
            {
                before = () => {
                    game.RollDie(4);
                    game.RollDie(2);
                    game.RollDie(2);
                };

                it["Player count should be 3"] = () => game.Players.Count.should_be(3);
                it["and the current player should be Player1"] = () => game.CurrentPlayer.Name.should_be("Player1");
                it["and the next player should be Player2"] = () => game.NextPlayer.Name.should_be("Player2");
                it["the second player should have 2 inventory"] = () => game.Players[1].Inventory.should_be(2);
                it["the third player should have 0 inventory"] = () => game.Players[2].Inventory.should_be(0);
                it["the game Throughput should be 2"] = () => game.Throughput.should_be(2);

                context["when the first player rolls a 2"] = () =>
                {
                    before = () => game.RollDie(2);
                    it["the second player should have 2 more inventory, totaling 4"] = () => game.Players[1].Inventory.should_be(4);
                    it["and the current player should be Player2"] = () => game.CurrentPlayer.Name.should_be("Player2");
                    it["and the next player should be Player3"] = () => game.NextPlayer.Name.should_be("Player3");

                    context["when the second player rolls a 6"] = () =>
                    {
                        before = () => game.RollDie(6);
                        it["the second player should have 0 inventory"] = () => game.Players[1].Inventory.should_be(0);
                        it["the third player should receive only the 4 inventory that Player2 had, totaling 4"] = () => game.Players[2].Inventory.should_be(4);
                        it["and the current player should be Player3"] = () => game.CurrentPlayer.Name.should_be("Player3");
                        it["and the next player should be null"] = () => game.NextPlayer.should_be(null);

                        context["when the third player rolls a 6"] = () =>
                        {
                            before = () => game.RollDie(6);
                            it["the second player should have 0 inventory"] = () => game.Players[1].Inventory.should_be(0);
                            it["the third player should have 0 inventory"] = () => game.Players[2].Inventory.should_be(0);
                            it["the game Throughput receive only the 4 inventory that Player3 had, totaling 6"] = () => game.Throughput.should_be(6);
                            it["and the current player should be Player1"] = () => game.CurrentPlayer.Name.should_be("Player1");
                            it["and the next player should be Player2"] = () => game.NextPlayer.Name.should_be("Player2");
                        };
                    };
                };
            };
        }
Example #30
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            switch (info.ButtonID)
            {
            case 0: break;

            case 1:
                TextRelay tr = info.GetTextEntry(0);

                if (tr != null)
                {
                    string text = tr.Text;
                    int    bet  = Utility.ToInt32(text) * 3;

                    if (bet > 0 && bet <= (int)PointsSystem.CasinoData.GetPoints(User))
                    {
                        PointsSystem.CasinoData.DeductPoints(User, bet, false);

                        Game.CurrentBet = bet;
                        Game.Bet1       = bet / 3;
                        Game.Bet2       = bet / 3;
                        Game.Bet3       = bet / 3;

                        Game.BeginRollDice();
                    }
                    else
                    {
                        Game.Stage = GameStage.Error;
                        Refresh();
                    }
                }
                break;

            case 2:
                if (Game.RollNumber == 2)
                {
                    PointsSystem.CasinoData.AwardPoints(User, Game.Bet2);
                    Game.Bet2 = 0;
                }
                else if (Game.RollNumber == 3)
                {
                    PointsSystem.CasinoData.AwardPoints(User, Game.Bet3);
                    Game.Bet3 = 0;
                }

                Game.Stage = GameStage.Rolling;
                Game.BeginRollDice();
                break;

            case 3:
                Game.Stage = GameStage.Rolling;
                Game.BeginRollDice();
                break;

            case 4:
                Game.Reset();
                Refresh();
                break;

            case 250:
                DiceGame.Reset();
                Refresh();
                break;
            }
        }
Example #31
0
 public override bool CheckGameTurn(DiceGame game, Player target)
 {
     return(IsPossible(game));
 }