Example #1
0
File: AI.cs Project: Zcholm/10k3D
    public int GetMove(int playerScore)
    {
        diceController.SelectSelectable();

        // Returns 1 for roll, 2 for bank, 3 for player handover.
        // The AI rolls the dice, selects all score giving dice, and banks
        // whenever it reaches a score above a set threshold (1000 for the first throw in
        // accordance with the rules).

        if (diceController.CanBank(playerScore) && diceController.GetHandScore() >= bankThreshold)
        {
            return(2);
        }
        if (diceController.FailedThrow())
        {
            return(3);
        }
        return(1);
    }
Example #2
0
    private void ButtonControl()
    {
        // Exit to menu has highest priority:
        if (userInterface.GetMenuPressed())
        {
            userInterface.ResetMenuButton();
            ExitGame();
        }
        // If it is the AI´s turn, disable the playbuttons,
        // otherwise enable the appropriate buttons for the player:
        if (Parameters.AIPlaying)
        {
            userInterface.buttons.DisableRoll();
            userInterface.buttons.DisableBank();
        }
        else
        {
            if (diceController.CanRoll())
            {
                userInterface.buttons.EnableRoll();
            }
            else
            {
                userInterface.buttons.DisableRoll();
            }

            if (diceController.CanBank(playerScore[currentPlayer]))
            {
                userInterface.buttons.EnableBank();
            }
            else
            {
                userInterface.buttons.DisableBank();
            }
        }
    }