public InflictWounds() : base("Inflict Wounds", 2, new DivineSpell()) { maxLevel = 4; DamageDice = new Dice.Die[] { Dice.D8.GetInstance() }; DamageBonus = 1; }
public CureWounds() : base("Cure Wounds", 2, new DivineSpell()) { maxLevel = 4; HealingDice = new Dice.Die[] { Dice.D8.GetInstance() }; HealingBonus = 1; }
public MagicMissle() : base("Magic Missle", 1, new ArcaneSpell()) { maxLevel = 5; DamageDice = new Dice.Die[] { Dice.D4.GetInstance() }; DamageBonus = 1; }