public InflictWounds()
     : base("Inflict Wounds", 2, new DivineSpell())
 {
     maxLevel = 4;
     DamageDice = new Dice.Die[] { Dice.D8.GetInstance() };
     DamageBonus = 1;
 }
 public CureWounds()
     : base("Cure Wounds", 2, new DivineSpell())
 {
     maxLevel = 4;
     HealingDice = new Dice.Die[] { Dice.D8.GetInstance() };
     HealingBonus = 1;
 }
 public MagicMissle()
     : base("Magic Missle", 1, new ArcaneSpell())
 {
     maxLevel = 5;
     DamageDice = new Dice.Die[] { Dice.D4.GetInstance() };
     DamageBonus = 1;
 }