private void Win() { if (killpoint >= 5) { WinORlose.text = "You Win"; killText.text = killpoint.ToString(); coinText.text = Coinpoint.ToString(); diamondText.text = Diamondpoint.ToString(); StartCoroutine(Spawntime_for_winORlose()); cam1.Priority = 8; } }
private void GameoverUI() { if (PlayerHealth_point <= 0) { WinORlose.text = "Try Again"; killText.text = killpoint.ToString(); coinText.text = Coinpoint.ToString(); diamondText.text = Diamondpoint.ToString(); StartCoroutine(Spawntime_for_winORlose()); cam1.Priority = 8; } }