void Awake() { m_instance = gameObject.GetComponent <DiamondToGoldUIViewManager>(); m_myTransform = transform; FillFullNameData(m_myTransform); m_lblDiamondToGoldUIFromDiamondText2 = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIFromDiamondText2"]).GetComponent <UILabel>(); m_lblDiamondToGoldUIToGoldText2 = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIToGoldText2"]).GetComponent <UILabel>(); m_lblDiamondToGoldUILastTimesText2 = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUILastTimesText2"]).GetComponent <UILabel>(); m_tranGODiamondToGoldChoose = m_myTransform.Find(m_widgetToFullName["GODiamondToGoldChoose"]); m_lblDiamondToGoldUIUseAllText1 = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseAllText1"]).GetComponent <UILabel>(); m_texDiamondToGoldUIBtnTurnBG = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIBtnTurnBG"]).GetComponent <UITexture>(); m_goDiamondToGoldUIUseOKCancel = m_myTransform.Find(m_widgetToFullName["GODiamondToGoldUIUseOKCancel"]).gameObject; m_lblDiamondToGoldUIUseInfoDiamondText2 = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseInfoDiamondText2"]).GetComponent <UILabel>(); m_lblDiamondToGoldUIUseInfoGoldText2 = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseInfoGoldText2"]).GetComponent <UILabel>(); m_goDiamondToGoldUIUseTipEnable = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseTipEnable"]).gameObject; m_goGODiamondToGoldUIUseTipEnable = m_myTransform.Find(m_widgetToFullName["GODiamondToGoldUIUseTipEnable"]).gameObject; m_goDiamondToGoldUIUseTipEnableBGDown = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseTipEnableBGDown"]).gameObject; m_goDiamondToGoldUIUseAllCheckDown = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseAllCheckDown"]).gameObject; m_goDiamondToGoldUIUseOneCheckDown = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIUseOneCheckDown"]).gameObject; m_lblDiamondToGoldUIDiamondNum = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIDiamondNum"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblDiamondToGoldUIGoldNum = m_myTransform.Find(m_widgetToFullName["DiamondToGoldUIGoldNum"]).GetComponentsInChildren <UILabel>(true)[0]; IsShowGoldMetallurgyTipDialog = SystemConfig.Instance.IsShowGoldMetallurgyTipDialog; Initialize(); }
void Awake() { m_instance = gameObject.GetComponent<DiamondToGoldUIViewManager>(); m_myTransform = transform; FillFullNameData(m_myTransform); m_lblDiamondToGoldUIFromDiamondText2 = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIFromDiamondText2"]).GetComponent<UILabel>(); m_lblDiamondToGoldUIToGoldText2 = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIToGoldText2"]).GetComponent<UILabel>(); m_lblDiamondToGoldUILastTimesText2 = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUILastTimesText2"]).GetComponent<UILabel>(); m_tranGODiamondToGoldChoose = m_myTransform.FindChild(m_widgetToFullName["GODiamondToGoldChoose"]); m_lblDiamondToGoldUIUseAllText1 = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseAllText1"]).GetComponent<UILabel>(); m_texDiamondToGoldUIBtnTurnBG = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIBtnTurnBG"]).GetComponent<UITexture>(); m_goDiamondToGoldUIUseOKCancel = m_myTransform.FindChild(m_widgetToFullName["GODiamondToGoldUIUseOKCancel"]).gameObject; m_lblDiamondToGoldUIUseInfoDiamondText2 = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseInfoDiamondText2"]).GetComponent<UILabel>(); m_lblDiamondToGoldUIUseInfoGoldText2 = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseInfoGoldText2"]).GetComponent<UILabel>(); m_goDiamondToGoldUIUseTipEnable = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseTipEnable"]).gameObject; m_goGODiamondToGoldUIUseTipEnable = m_myTransform.FindChild(m_widgetToFullName["GODiamondToGoldUIUseTipEnable"]).gameObject; m_goDiamondToGoldUIUseTipEnableBGDown = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseTipEnableBGDown"]).gameObject; m_goDiamondToGoldUIUseAllCheckDown = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseAllCheckDown"]).gameObject; m_goDiamondToGoldUIUseOneCheckDown = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIUseOneCheckDown"]).gameObject; m_lblDiamondToGoldUIDiamondNum = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIDiamondNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblDiamondToGoldUIGoldNum = m_myTransform.FindChild(m_widgetToFullName["DiamondToGoldUIGoldNum"]).GetComponentsInChildren<UILabel>(true)[0]; IsShowGoldMetallurgyTipDialog = SystemConfig.Instance.IsShowGoldMetallurgyTipDialog; Initialize(); }