// Start is called before the first frame update void Start() { score = -1; isDead = false; player = GetComponent <Transform>(); DiamondTextController.Initialize(); direc = Vector3.zero; }
//for collecting diamonds private void OnTriggerEnter(Collider other) { if (other.tag == "Diamond") { DiamondTextController.createFloatingText(other.transform); other.gameObject.SetActive(false); //deactivating the diamond Instantiate(ps, transform.position, Quaternion.identity); //particle effect on hitting the diamond score += 2; } }