public override void OnPlayableCreate(Playable playable) { m_playable = playable; m_graph = playable.GetGraph(); m_onEnd = OnDialogueEnd; m_dialougeUI = GameObject.FindObjectOfType <DialougeUI>(); }
void Start() { PlayerResponse = new List <string>(); dialougeUI = GameObject.Find("Canvas").GetComponent <DialougeUI>(); UI.SetActive(false); }