Example #1
0
 public void StartDialogues(Dialogues dialogues)
 {
     //dialogues.printDialogues ();
     //Debug.Log ("Start Conversation with: " + dialogues.GetDialogue(0).name + dialogues.GetDialogue(0).dialogues[0]);
     StartDialogue(dialogues.GetDialogue(0));
     DisplayNextDialogue(dialogues);
 }
Example #2
0
 private void SendMessageToDecisionFields(bool isUpperAGoodInteraction)
 {
     for (int i = 0; i < upperFields.Length; i++)
     {
         upperFields[i].OnReceiveDecision(Dialogues.GetDialogue(isUpperAGoodInteraction), isUpperAGoodInteraction);
         lowerFields[i].OnReceiveDecision(Dialogues.GetDialogue(!isUpperAGoodInteraction), !isUpperAGoodInteraction);
     }
 }
Example #3
0
    public void DisplayNextDialogue(Dialogues dialogues)
    {
        if (sentences.Count == 0 && indexDialoguesCtrl > dialogues.dialogues.Count - 1)
        {
            EndDialogue();
            return;
        }
        else if (sentences.Count == 0)
        {
            StartDialogue(dialogues.GetDialogue(indexDialoguesCtrl));
        }

        //string sentence = sentences.Dequeue ();
        StopAllCoroutines();
        StartCoroutine(TypeSentences(sentences.Dequeue()));
        //dialogueText.text = sentence;
        //Debug.Log (concurrentName);
        //Debug.Log (sentence);
    }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        switch (mom.GetStateTutorial())
        {
        // The mother explains how to move
        case 0:
            //Debug.Log(dialogueCtrl.GetDialogueActived());
            if (!marcosArchived)
            {
                marcosArchived = true;
                playerCtrl.SetCanMove(false);
                mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(0));
            }
            if (!dialogueCtrl.GetDialogueActived())
            {
                mom.flipModelRight();
                playerCtrl.SetCanMove(true);
            }
            break;

        // The mother explains how to hide
        case 1:

            //Debug.Log(momInPosition + " " + marcosArchived);
            if (!momInPosition)
            {
                mom.MoveToPosition(0);
            }

            if (momInPosition && marcosArchived)
            {
                mom.SetToNormalState();
                marcosArchived = false;
                playerCtrl.SetCanMove(false);
                mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(1));
            }

            if (!marcosArchived && !dialogueCtrl.GetDialogueActived())
            {
                playerCtrl.SetCanMove(true);
                //mom.flipModelRight();
                mom.SetStateTutorial(2);
            }
            break;

        // the mother congratulates marcos for hiding
        case 2:
            if (!marcosArchived)
            {
                mom.Hide();
                marcosArchived = true;
            }
            if (playerCtrl.GetIsHiding() && playerCtrl.GetCanMove())
            {
                marcosArchived = false;
                playerCtrl.SetCanMove(false);
                //mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(2));
            }
            if (!playerCtrl.GetCanMove() && !dialogueCtrl.GetDialogueActived())
            {
                //Debug.Log("Se acabo dialogo");
                playerCtrl.SetCanMove(true);
                mom.UpdateIndexPostion(1);
                momInPosition  = false;
                marcosArchived = false;
                mom.flipModelRight();
                mom.SetStateTutorial(3);
            }
            break;

        // Mother explains how to jump and jumps
        case 3:
            if (!momInPosition)
            {
                mom.MoveToPosition(1);
            }
            else if (marcosArchived)
            {
                mom.SetToNormalState();
                marcosArchived = false;
                playerCtrl.SetCanMove(false);
                mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(3));
            }
            else
            {
                mom.SetToNormalState();
            }
            if (!marcosArchived && momInPosition && !playerCtrl.GetCanMove() && !dialogueCtrl.GetDialogueActived())
            {
                mom.flipModelRight();
                mom.Jump();
            }

            if (!mom.GetCanJump() && mom.GetIsGrounded())
            {
                //playerCtrl.SetCanMove(false);
                mom.SetToNormalState();
                mom.UpdateIndexPostion(2);
                momInPosition = false;
                mom.SetStateTutorial(4);
            }
            break;

        // the mother congratulates marcos for jumping
        case 4:
            if (!momInPosition)
            {
                mom.MoveToPosition(2);
            }
            else
            {
                mom.SetToNormalState();
                playerCtrl.SetCanMove(true);
            }

            if (playerCtrl.GetJumpPressed())
            {
                marcosArchived = true;
                playerCtrl.SetCanMove(false);
                mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(4));
            }

            if (marcosArchived && !dialogueCtrl.GetDialogueActived())
            {
                mom.flipModelRight();
                mom.UpdateIndexPostion(3);
                momInPosition  = false;
                marcosArchived = false;
                mom.SetStateTutorial(5);
                playerCtrl.SetCanMove(true);
            }
            break;

        case 5:
            if (!momInPosition)
            {
                mom.MoveToPosition(3);
            }
            else
            {
                mom.SetToNormalState();
            }

            if (marcosArchived && playerCtrl.GetCanMove())
            {
                playerCtrl.SetCanMove(false);
                marcosArchived = false;
                mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(5));
            }

            if (!marcosArchived && !playerCtrl.GetCanMove() && !dialogueCtrl.GetDialogueActived())
            {
                playerCtrl.SetCanMove(true);
            }
            if (playerCtrl.GetCanMove() && !dialogueCtrl.GetDialogueActived() && !item.activeInHierarchy)
            {
                mom.flipModelRight();
                mom.UpdateIndexPostion(4);
                momInPosition = false;
                mom.SetStateTutorial(6);
            }
            break;

        case 6:
            if (!momInPosition)
            {
                mom.MoveToPosition(4);
            }
            else
            {
                mom.SetToNormalState();
            }

            if (marcosArchived && playerCtrl.GetCanMove())
            {
                playerCtrl.SetCanMove(false);
                marcosArchived = false;
                mom.flipModelLeft();
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(6));
            }

            if (!marcosArchived && !playerCtrl.GetCanMove() && !dialogueCtrl.GetDialogueActived())
            {
                playerCtrl.SetCanMove(true);
            }
            if (playerCtrl.GetCanMove() && !dialogueCtrl.GetDialogueActived() && checkpoint.getIsActive())
            {
                mom.UpdateIndexPostion(5);
                playerCtrl.SetCanMove(false);
                momInPosition = false;
                mom.SetStateTutorial(7);
            }
            break;

        case 7:
            if (!marcosArchived)
            {
                marcosArchived = true;
                dialogueCtrl.StarDialogue(dialogues.GetDialogue(7));
            }
            else
            {
                //Debug.Log("Tutorial terminado");
                SceneManager.LoadScene(sceneName);
            }
            break;
        }
    }