Example #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     DialogueUtility.SetDialogue2(new string[] { "So, what would you like to do?", "Check Current Range.", "Set Date Range.", "Report Rat.", "Nothing." });
 }