public static void ExitDialogue()
 {
     dialogueOpen            = false;
     dialogueClosedThisFrame = true;
     if (currentNPC != null)
     {
         currentNPC.CloseDialogue();
         if (currentNPC.centerCameraInDialogue)
         {
             playerFollower.StopLookingAtPoint();
         }
     }
     currentNPC = null;
     if (queuedNPCs.Count != 0)
     {
         EnterDialogue(queuedNPCs.Dequeue(), fromQueue: true);
         FinishOpeningLetterboxes();
     }
     else
     {
         dialogueUI.Close();
     }
 }