Example #1
0
    public void GameOver()
    {
        if (marysHealth <= 0 || enemyHealth <= 0)
        {
            gameOver.SetActive(true);
            if (marysHealth <= 0 && enemyHealth <= 0)
            {
                SoundManager.Instance.LoseStateSound();
                GameObject.Find("IngameGUI_Canvas/GameOver/Text").GetComponent <Text>().text = "Everyone Lose!";
                rewardScreen.NewReward(6);
                dialogueTrigger.EnemyStalemate();
                dialogueTrigger.MaryStalemate();
            }
            else if (marysHealth <= 0)
            {
                dialogueTrigger.EnemyWins();
                dialogueTrigger.MaryLoss();
                enemyAnimations.animator.SetBool("WinState", true);
                SoundManager.Instance.LoseStateSound();
                GameObject.Find("IngameGUI_Canvas/GameOver/Text").GetComponent <Text>().text = "Mary Lost!";
                rewardScreen.NewReward(6);
            }
            else if (enemyHealth <= 0)
            {
                dialogueTrigger.EnemyLoses();
                dialogueTrigger.MaryWin();
                characterAnimations.animator.SetBool("WinState", true);
                SoundManager.Instance.WinStateSound();
                GameObject.Find("IngameGUI_Canvas/GameOver/Text").GetComponent <Text>().text = "Mary Wins!";

                if (DataAcrossScenes.EnemyChosenStaff == (int)Chosen_Staff.pumpkin)
                {
                    if (DataAcrossScenes.pumpkinStaffUnlocked == false)
                    {
                        rewardScreen.NewReward(0);
                        DataAcrossScenes.pumpkinStaffUnlocked = true;
                        DataAcrossScenes.seniorBonesUnlocked  = true;
                        DataAcrossScenes.ChosenEnemy         += 1;
                    }
                    else if (DataAcrossScenes.pumpkinStaffUnlocked == true)
                    {
                        rewardScreen.NewReward(5);
                    }
                }

                if (DataAcrossScenes.EnemyChosenStaff == (int)Chosen_Staff.skeleton)
                {
                    if (DataAcrossScenes.skeletonStaffUnlocked == false)
                    {
                        rewardScreen.NewReward(1);
                        DataAcrossScenes.skeletonStaffUnlocked = true;
                        DataAcrossScenes.umbralinaUnlocked     = true;
                        DataAcrossScenes.ChosenEnemy          += 1;
                    }
                    else if (DataAcrossScenes.skeletonStaffUnlocked == true)
                    {
                        rewardScreen.NewReward(5);
                    }
                }

                if (DataAcrossScenes.EnemyChosenStaff == (int)Chosen_Staff.moon)
                {
                    if (DataAcrossScenes.moonStaffUnlocked == false)
                    {
                        rewardScreen.NewReward(2);
                        DataAcrossScenes.moonStaffUnlocked = true;
                        DataAcrossScenes.countUnlocked     = true;
                        DataAcrossScenes.ChosenEnemy      += 1;
                    }
                    else if (DataAcrossScenes.moonStaffUnlocked == true)
                    {
                        rewardScreen.NewReward(5);
                    }
                }

                if (DataAcrossScenes.EnemyChosenStaff == (int)Chosen_Staff.night)
                {
                    if (DataAcrossScenes.darkNightStaffUnlocked == false)
                    {
                        DataAcrossScenes.ChosenEnemy = 0;
                        rewardScreen.NewReward(3);
                        DataAcrossScenes.darkNightStaffUnlocked = true;
                        DataAcrossScenes.luciferUnlocked        = true;
                    }
                    else if (DataAcrossScenes.darkNightStaffUnlocked == true)
                    {
                        rewardScreen.NewReward(5);
                    }
                }

                if (DataAcrossScenes.EnemyChosenStaff == (int)Chosen_Staff.hell)
                {
                    if (DataAcrossScenes.hellStaffUnlocked == false)
                    {
                        DataAcrossScenes.ChosenEnemy = 1;
                        rewardScreen.NewReward(7);
                        DataAcrossScenes.hellStaffUnlocked = true;
                    }
                    else if (DataAcrossScenes.hellStaffUnlocked == true)
                    {
                        rewardScreen.NewReward(5);
                    }
                }
            }
            pauseMode = true;
        }
    }