Example #1
0
    void Start()
    {
        dialogueStarterScript    = GetComponent <DialogueStarter>();
        dialogueStarterScript.dd = dd1;

        deaths = PlayerPrefs.GetInt("Deaths", 0);

        if (PlayerPrefs.GetInt("HIover", 0) == 1)
        {
            int i = Random.Range(0, 3);
            if (i == 0)
            {
                dialogueStarterScript.dd = dd8;
            }
            if (i == 1)
            {
                dialogueStarterScript.dd = dd9;
            }
            if (i == 2)
            {
                dialogueStarterScript.dd = dd10;
            }
        }
        if (deaths >= 1)
        {
            dialogueStarterScript.dd = dd2;
        }
        if (deaths >= 2)
        {
            dialogueStarterScript.dd = dd3;
        }
        if (deaths >= 5)
        {
            dialogueStarterScript.dd = dd4;
        }
        if (PlayerPrefs.GetInt("Level", 0) >= 2)
        {
            dialogueStarterScript.dd = dd6;
        }
        if (PlayerPrefs.GetInt("Souls", 0) >= 5)
        {
            dialogueStarterScript.dd = dd5;
        }
        if (deaths >= 100)
        {
            dialogueStarterScript.dd = dd7;
            PlayerPrefs.SetInt("HIover", 1);
        }
    }
Example #2
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");

        dialogueStarterScript    = GetComponent <DialogueStarter>();
        dialogueStarterScript.dd = dd1;


        /*
         * PlayerPrefs.SetInt("SoulLevel", 0);
         * PlayerPrefs.SetInt("Souls", 1);
         */


        soulLevel   = PlayerPrefs.GetInt("SoulLevel", 0);
        soulsNumber = PlayerPrefs.GetInt("Souls", 0);



        SetData();
    }
Example #3
0
    void Start()
    {
        dialogueStarterScript    = GetComponent <DialogueStarter>();
        dialogueStarterScript.dd = dd1;

        deaths = PlayerPrefs.GetInt("Deaths", 0);
        level  = PlayerPrefs.GetInt("Level", 1);

        if (PlayerPrefs.GetInt("GKOver", 0) == 1)
        {
            dialogueStarterScript.dd = dd8;
        }
        if (deaths >= 1)
        {
            dialogueStarterScript.dd = dd2;
        }
        if (deaths >= 2)
        {
            dialogueStarterScript.dd = dd3;
        }
        if (level >= 3)
        {
            dialogueStarterScript.dd = dd4;
        }
        if (level >= 5)
        {
            dialogueStarterScript.dd = dd5;
        }
        if (level >= 6)
        {
            dialogueStarterScript.dd = dd6;
        }
        if (level >= 7)
        {
            dialogueStarterScript.dd = dd7;
            PlayerPrefs.SetInt("GKOver", 1);
        }
    }
Example #4
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");

        dialogueStarterScript    = GetComponent <DialogueStarter>();
        dialogueStarterScript.dd = dd1;

        shopScript = shop.GetComponent <Shop>();

        shopIsActive = false;

        deaths = PlayerPrefs.GetInt("Deaths", 0);

        sellKey = 0;

        if (deaths >= 1 && (PlayerPrefs.GetInt("HasDash", 0) == 0))
        {
            dialogueStarterScript.dd = dd2;
            sellKey = 1;
        }
        if (deaths >= 1 && (PlayerPrefs.GetInt("HasDash", 0) == 1))
        {
            dialogueStarterScript.dd = dd3;
            sellKey = 0;
        }
        if (deaths >= 2 && (PlayerPrefs.GetInt("HasDash", 0) == 1))
        {
            dialogueStarterScript.dd = dd4;
            sellKey = 2;
        }
        if (deaths >= 2 && (PlayerPrefs.GetInt("HasMap", 0) == 1))
        {
            dialogueStarterScript.dd = dd5;
            sellKey = 0;
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     starter = GetComponent <DialogueStarter>();
 }