void Start() { dialogueStarterScript = GetComponent <DialogueStarter>(); dialogueStarterScript.dd = dd1; deaths = PlayerPrefs.GetInt("Deaths", 0); if (PlayerPrefs.GetInt("HIover", 0) == 1) { int i = Random.Range(0, 3); if (i == 0) { dialogueStarterScript.dd = dd8; } if (i == 1) { dialogueStarterScript.dd = dd9; } if (i == 2) { dialogueStarterScript.dd = dd10; } } if (deaths >= 1) { dialogueStarterScript.dd = dd2; } if (deaths >= 2) { dialogueStarterScript.dd = dd3; } if (deaths >= 5) { dialogueStarterScript.dd = dd4; } if (PlayerPrefs.GetInt("Level", 0) >= 2) { dialogueStarterScript.dd = dd6; } if (PlayerPrefs.GetInt("Souls", 0) >= 5) { dialogueStarterScript.dd = dd5; } if (deaths >= 100) { dialogueStarterScript.dd = dd7; PlayerPrefs.SetInt("HIover", 1); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); dialogueStarterScript = GetComponent <DialogueStarter>(); dialogueStarterScript.dd = dd1; /* * PlayerPrefs.SetInt("SoulLevel", 0); * PlayerPrefs.SetInt("Souls", 1); */ soulLevel = PlayerPrefs.GetInt("SoulLevel", 0); soulsNumber = PlayerPrefs.GetInt("Souls", 0); SetData(); }
void Start() { dialogueStarterScript = GetComponent <DialogueStarter>(); dialogueStarterScript.dd = dd1; deaths = PlayerPrefs.GetInt("Deaths", 0); level = PlayerPrefs.GetInt("Level", 1); if (PlayerPrefs.GetInt("GKOver", 0) == 1) { dialogueStarterScript.dd = dd8; } if (deaths >= 1) { dialogueStarterScript.dd = dd2; } if (deaths >= 2) { dialogueStarterScript.dd = dd3; } if (level >= 3) { dialogueStarterScript.dd = dd4; } if (level >= 5) { dialogueStarterScript.dd = dd5; } if (level >= 6) { dialogueStarterScript.dd = dd6; } if (level >= 7) { dialogueStarterScript.dd = dd7; PlayerPrefs.SetInt("GKOver", 1); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); dialogueStarterScript = GetComponent <DialogueStarter>(); dialogueStarterScript.dd = dd1; shopScript = shop.GetComponent <Shop>(); shopIsActive = false; deaths = PlayerPrefs.GetInt("Deaths", 0); sellKey = 0; if (deaths >= 1 && (PlayerPrefs.GetInt("HasDash", 0) == 0)) { dialogueStarterScript.dd = dd2; sellKey = 1; } if (deaths >= 1 && (PlayerPrefs.GetInt("HasDash", 0) == 1)) { dialogueStarterScript.dd = dd3; sellKey = 0; } if (deaths >= 2 && (PlayerPrefs.GetInt("HasDash", 0) == 1)) { dialogueStarterScript.dd = dd4; sellKey = 2; } if (deaths >= 2 && (PlayerPrefs.GetInt("HasMap", 0) == 1)) { dialogueStarterScript.dd = dd5; sellKey = 0; } }
// Start is called before the first frame update void Start() { starter = GetComponent <DialogueStarter>(); }