public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.talkingChar.value = data.entry; scene.talkingPose.value = data.value; return(true); }
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.effectStartDuration.value = data.values[0] * 0.001f; scene.effectEndDuration.value = 0; return(true); }
void LoadDialogue(DialogueScene scene, XmlNode node, Quest quest) { foreach (XmlNode child in node.ChildNodes) { string attribute = child.Name; //Debug.Log("Dialogue Node: " + attribute + " " + child.InnerText); if (attribute.Equals("Line")) { string lineText = ""; foreach (XmlNode response in child.ChildNodes) { if (response.Name.Equals("Response")) { //Debug.Log("Adding line: " + lineText + " flag " + response.InnerText); scene.AddDialogueLine(new DialogueLine(lineText, questFlags.questResponseFlags[response.InnerText])); lineText = ""; } else { lineText = response.InnerText; } } } } }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.characters[data.position1].value = data.entry; scene.poses[data.position1].value = data.value; return(true); }
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.effectStartDuration.value = data.values[0] * 0.001f; scene.effectEndDuration.value = 0; ScrObjLibraryEntry[] originalCharacters = new ScrObjLibraryEntry[Utility.DIALOGUE_PLAYERS_COUNT + Utility.DIALOGUE_PLAYERS_OUTSIDE_COUNT]; int[] originalPoses = new int[Utility.DIALOGUE_PLAYERS_COUNT + Utility.DIALOGUE_PLAYERS_OUTSIDE_COUNT]; for (int i = 0; i < scene.characters.Length; i++) { originalCharacters[i] = scene.characters[i].value; originalPoses[i] = scene.poses[i].value; } for (int i = 1; i < data.values.Count; i += 2) { scene.characters[data.values[i + 1]].value = originalCharacters[data.values[i]]; scene.poses[data.values[i + 1]].value = originalPoses[data.values[i]]; if (scene.characters[data.values[i]].value.IsEqual(originalCharacters[data.values[i]])) { scene.characters[data.values[i]].value = null; scene.poses[data.values[i]].value = -1; } scene.characterTransforms[data.values[i + 1]].SetMoveDirection(scene.characterTransforms[data.values[i]].transform.position, data.values[i]); } return(true); }
public void CloseDialogue() { gameObject.SetActive(false); currentLineIndex = 0; currentScene = null; currentQuestID = -1; }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { MusicEntry me = (MusicEntry)data.entry; scene.bkgMusic.value = me.clip; return(true); }
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.flashBackground.value = data.entries[0]; scene.effectStartDuration.value = data.values[0] * 0.001f; scene.effectEndDuration.value = data.values[1] * 0.001f; return true; }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { ScrObjLibraryEntry temp = scene.characters[data.position1].value; scene.characters[data.position1].value = scene.characters[data.position2].value; scene.characters[data.position2].value = temp; return(true); }
public DialogueHub(ScrObjLibraryVariable bkg, ScrObjLibraryVariable chars, ScrObjLibraryVariable dialogue, DialogueEntry de) { backgroundLibrary = bkg; characterLibrary = chars; dialogueLibrary = dialogue; dialogueValues = de; currentState = GameObject.FindObjectOfType <DialogueScene>(); dvc = GameObject.FindObjectOfType <DialogueVisualContainer>(); }
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.background.value = data.entries[0]; scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
public void OpenDialogue(int questID) { gameObject.SetActive(true); //open the dialogue screen currentScene = QuestDB.Instance.GetQuestByID(questID).GetCurrentDialogueScene(); //get the scene that we clicked on currentQuestID = questID; dialogueNPCText.SetText(NPCDB.Instance.GetNpcName(QuestDB.Instance.GetQuestByID(questID).NPCID)); UpdateDialogueText(); SetupResponse(); }
public override bool Act(DialogueScene scene, DialogueActionData data) { for (int i = 0; i < Constants.DIALOGUE_PLAYERS_COUNT; i++) { scene.characters[i].value = data.entries[i]; scene.poses[i].value = data.values[i]; } scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
void Start() { scene = GetComponent <DialogueScene>(); dialogueLibrary.GenerateDictionary(); dialogueEntry = (DialogueEntry)dialogueLibrary.GetEntry(dialogueUuid.value); currentFrame.value = 0; scene.SetFromFrame(dialogueEntry.frames[0]); Debug.Log("Set frame 0 of dialogue " + dialogueUuid.value); backgroundChanged.Invoke(); bkgMusicChanged.Invoke(); characterChanged.Invoke(); closeupChanged.Invoke(); dialogueTextChanged.Invoke(); }
public override bool Act(DialogueScene scene, DialogueActionData data) { MusicEntry me = (MusicEntry)data.entries[0]; if (me == null) { Debug.LogWarning("Empty Music action!"); return(true); } scene.bkgMusic.value = me.clip; scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
public override bool Act(DialogueScene scene, DialogueActionData data) { SfxEntry sfx = (SfxEntry)data.entries[0]; if (sfx == null) { Debug.LogWarning("Empty Sfx action!"); return(true); } scene.sfxClip.Enqueue(sfx); scene.effectStartDuration.value = data.values[0] * 0.001f; scene.effectEndDuration.value = 0; return(true); }
public override bool Act(DialogueScene scene, DialogueActionData data) { MusicEntry me = (MusicEntry)data.entries[0]; if (me == null) { return(false); } scene.bkgMusic.value = me.clip; scene.musicFocusSource.value = false; scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
public override bool Act(DialogueScene scene, DialogueActionData data) { for (int i = 0; i < Utility.DIALOGUE_PLAYERS_COUNT + Utility.DIALOGUE_PLAYERS_OUTSIDE_COUNT; i++) { scene.characters[i].value = data.entries[i]; if (data.entries[i] != null && ((PortraitEntry)data.entries[i]).customValue != 0) { scene.characters[i].value = scene.villageVisitor1.value; } scene.poses[i].value = data.values[i]; } scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
/// <summary> /// Tally up all the different items /// </summary> private void BuildPurchaseString() { //exit early: avoid dialogue when in dialogue DialogueManager dialogue = FindObjectOfType <DialogueManager>(); if (dialogue.inDialogue) { return; } //get total cost Counter counter = FindObjectOfType <Counter>(); float totalPrice = counter.GetTotalCost(); //get items list string purchases = "You are going to purchase "; ItemData[] items = counter.GetAllCurrentItems(); List <string> itemNames = new List <string>(); foreach (var item in items) { itemNames.Add(item.itemName); } //add commas to the items string and a period string itemsString = Commaize(itemNames); purchases += itemsString + "."; //format the price float ###,###.## string formattedPrice = totalPrice.ToString("N"); string costString = "Which will cost you " + formattedPrice + "€ alltogether."; //create dialogue scene by building it from dialogue segments DialogueSegment segment1 = new DialogueSegment(purchases); DialogueSegment segment2 = new DialogueSegment(costString); //combine the scene DialogueScene scene = new DialogueScene(new DialogueSegment[] { segment1, segment2 }); //display the dialogue dialogue.LoadDialogueScene(scene); dialogue.EnterDialogue(); }
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.talkingIndex.value = data.values[0]; scene.talkingName.value = (data.text[0] != "###") ? data.text[0] : scene.characters[scene.talkingIndex.value].value.entryName; scene.inputText.value = data.text[1]; if (data.boolValue) { scene.dialogueText.value = ""; } if (data.autoContinue) { scene.inputText.value += " £"; } scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
//Entry 0 BattleEntry //Entry 1 DialogueEntry /* Values * 0 NextLocation * 1 Changed pos - bool * 2 Next area index * 3 Player xpos * 4 Player ypos */ public override bool Act(DialogueScene scene, DialogueActionData data) { scene.background.value = null; for (int i = 0; i < Utility.DIALOGUE_PLAYERS_COUNT + Utility.DIALOGUE_PLAYERS_OUTSIDE_COUNT; i++) { scene.characters[i].value = null; } scene.talkingIndex.value = -1; scene.talkingName.value = ""; scene.inputText.value = ""; scene.dialogueText.value = ""; scene.flashBackground.value = null; scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(false); }
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.talkingName.value = data.text[0]; scene.inputText.value = data.text[1]; if (data.boolValue) { scene.dialogueText.value = ""; } if (data.autoContinue) { scene.inputText.value += " £"; } scene.SetTalkingCharacter(data.values[0]); scene.effectStartDuration.value = 0; scene.effectEndDuration.value = 0; return(true); }
/// <summary> /// Notify the player that they have placed too many items on the counter /// </summary> public void NotifyTooManyItems() { //create dialogue scene by building it from dialogue segments DialogueManager dialogue = FindObjectOfType <DialogueManager>(); //avoid dialogue while in dialogue if (dialogue.inDialogue) { return; } DialogueSegment segment1 = new DialogueSegment("You can only have five items at once."); DialogueSegment segment2 = new DialogueSegment("Please remove an item on the counter by clicking on it."); //combine the scene DialogueScene scene = new DialogueScene(new DialogueSegment[] { segment1, segment2 }); //display the dialogue dialogue.LoadDialogueScene(scene); dialogue.EnterDialogue(); }
private void InformToAddItems() { //create dialogue scene by building it from dialogue segments DialogueManager dialogue = FindObjectOfType <DialogueManager>(); //avoid dialogue while in dialogue if (dialogue.inDialogue) { return; } DialogueSegment segment1 = new DialogueSegment("You need to add something to the counter first."); DialogueSegment segment2 = new DialogueSegment("Click the items in the shelf on the left to add them."); //combine the scene DialogueScene scene = new DialogueScene(new DialogueSegment[] { segment1, segment2 }); //display the dialogue dialogue.LoadDialogueScene(scene); dialogue.EnterDialogue(); }
/// <summary> /// Build a DialogueScene from this ImmersiveMonologue /// </summary> public DialogueScene BuildDialogueScene() { string defaultFrameName = "f_0"; Dictionary <string, Frame> frames = new Dictionary <string, Frame>(); DialogueScene dialogueScene = new DialogueScene(frames, defaultFrameName, Music); for (int i = 0; i < Nodes.Length; i++) { var node = Nodes[i]; string next = (i == (Nodes.Length - 1)) ? "meta.return" : $"f_{i+1}"; FrameOptions options = new FrameOptions(new Dictionary <string, object>() { { nameof(FrameOptions.HideNameText), HideNameText }, { nameof(FrameOptions.VoiceOverride), node.VoiceOverride }, { nameof(FrameOptions.PanelHeight), node.PanelHeight != ChoicePanelHeight.Default ? node.PanelHeight : PanelHeight }, { nameof(FrameOptions.PanelHeightPixels), node.PanelHeightPixels } }); TextFrame frame = new TextFrame(null, null, next, null, null, node.Text, node.NextText, null, default, node.AllowSkip, node.TimeToShow, node.TimeToShow > 0, null, null, options, null, dialogueScene, null, JValue.CreateNull(), null);
public override bool Act(DialogueScene scene, DialogueActionData data) { scene.background.value = data.entries[0]; MusicEntry me = (MusicEntry)data.entries[1]; if (me != null) { scene.bkgMusic.value = me.clip; } else { Debug.LogWarning("No music set for the scene"); } for (int i = 0; i < Utility.DIALOGUE_PLAYERS_COUNT; i++) { scene.characters[i].value = data.entries[i + 2]; } return(true); }
void Start() { scene = GetComponent <DialogueScene>(); dialogueLibrary.initialized = false; dialogueLibrary.GenerateDictionary(); dialogueEntry = (DialogueEntry)dialogueLibrary.GetEntry(dialogueUuid.value); if (!overrideActionNumber.value) { currentAction.value = 0; scene.Reset(); } else { overrideActionNumber.value = false; } NextFrame(); scene.backgroundChanged.Invoke(); scene.bkgMusicChanged.Invoke(); scene.characterChanged.Invoke(); scene.closeupChanged.Invoke(); scene.dialogueTextChanged.Invoke(); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { DialogueEntry de = (DialogueEntry)data.entry; switch (de.nextLocation) { case BattleEntry.NextLocation.OVERWORLD: scene.paused.value = false; if (de.changePosition) { if (de.nextArea != Constants.OverworldArea.DEFAULT) { scene.playerArea.value = (int)de.nextArea; } scene.playerPosX.value = de.playerPosition.x; scene.playerPosY.value = de.playerPosition.y; } scene.currentArea.value = scene.playerArea.value; scene.mapChangeEvent.Invoke(); break; case BattleEntry.NextLocation.DIALOGUE: scene.currentArea.value = (int)Constants.SCENE_INDEXES.DIALOGUE; scene.dialogueUuid.value = de.nextEntry.uuid; scene.mapChangeEvent.Invoke(); break; case BattleEntry.NextLocation.BATTLE: scene.currentArea.value = (int)Constants.SCENE_INDEXES.BATTLE; scene.battleUuid.value = de.nextEntry.uuid; scene.mapChangeEvent.Invoke(); break; } return(false); }
// public override bool Act(DialogueScene scene, DialogueActionData data) { // DialogueEntry de = (DialogueEntry)data.entries[0]; // switch (de.nextLocation) // { // case BattleEntry.NextLocation.OVERWORLD: // // scene.paused.value = false; // if (de.changePosition) { // if (de.nextArea != Constants.OverworldArea.DEFAULT) // scene.playerArea.value = (int)de.nextArea; // scene.playerPosX.value = de.playerPosition.x; // scene.playerPosY.value = de.playerPosition.y; // } // scene.currentArea.value = scene.playerArea.value; // Debug.Log("Moving to area " + scene.currentArea.value); // scene.mapChangeEvent.Invoke(); // break; // case BattleEntry.NextLocation.DIALOGUE: // scene.currentArea.value = (int)Constants.SCENE_INDEXES.DIALOGUE; // scene.dialogueUuid.value = de.dialogueEntry.uuid; // scene.mapChangeEvent.Invoke(); // break; // case BattleEntry.NextLocation.BATTLE: // scene.currentArea.value = (int)Constants.SCENE_INDEXES.BATTLE; // scene.battleUuid.value = de.battleEntry.uuid; // scene.mapChangeEvent.Invoke(); // break; // } // return false; // } //Entry 0 BattleEntry //Entry 1 DialogueEntry /* Values * 0 NextLocation * 1 Changed pos - bool * 2 Next area index * 3 Player xpos * 4 Player ypos */ public override bool Act(DialogueScene scene, DialogueActionData data) { BattleEntry.NextLocation next = (BattleEntry.NextLocation)data.values[0]; switch (next) { case BattleEntry.NextLocation.OVERWORLD: // scene.paused.value = false; if (data.values[1] == 1) //Changed pos { if ((Constants.OverworldArea)data.values[2] != Constants.OverworldArea.DEFAULT) { scene.playerArea.value = data.values[2]; } scene.playerPosX.value = data.values[3]; scene.playerPosY.value = data.values[4]; } scene.currentArea.value = scene.playerArea.value; Debug.Log("Moving to area " + scene.currentArea.value); scene.mapChangeEvent.Invoke(); break; case BattleEntry.NextLocation.DIALOGUE: scene.currentArea.value = (int)Constants.SCENE_INDEXES.DIALOGUE; scene.dialogueUuid.value = data.entries[0].uuid; scene.mapChangeEvent.Invoke(); break; case BattleEntry.NextLocation.BATTLE: scene.currentArea.value = (int)Constants.SCENE_INDEXES.BATTLE; scene.battleUuid.value = data.entries[1].uuid; scene.mapChangeEvent.Invoke(); break; } return(false); }
protected override IEnumerator UnloadScene(DialogueScene scene, Action<float, string> progressDelegate) { yield break; }
public void LoadDialogueScene(DialogueScene newDialogueScene) { dialogueScene = newDialogueScene; }
protected void DialogueSceneLoaded(DialogueScene scene){ //UIContainer = scene.UIContainer; }