Example #1
0
        public void ValidateDialogue(IWorld world, IHasStats recipient, DialogueInitiation dialogue, IRoom room)
        {
            if (dialogue.Next.HasValue)
            {
                var d = world.Dialogue.GetDialogue(dialogue.Next);

                if (d == null)
                {
                    AddError($"Could not find Dialogue '{dialogue.Next}'");
                }
                else
                {
                    ValidateDialogue(world, recipient, dialogue, d, room);
                }
            }

            if (dialogue.Banter != null)
            {
                foreach (var guid in dialogue.Banter)
                {
                    var d = world.Dialogue.GetDialogue(guid);

                    if (d == null)
                    {
                        AddError($"Could not find Banter Dialogue '{dialogue.Next}'");
                    }
                    else
                    {
                        ValidateDialogue(world, recipient, dialogue, d, room);
                    }
                }
            }
        }
Example #2
0
        public void ValidateDialogue(IWorld world, IHasStats recipient, DialogueInitiation dialogue, DialogueNode node, IRoom room)
        {
            if (_alreadyValidated.Contains(node.Identifier))
            {
                return;
            }

            _alreadyValidated.Add(node.Identifier);


            if (node.Body == null || node.Body.Count == 0 || node.Body.All(b => string.IsNullOrWhiteSpace(b.Text)))
            {
                AddError($"Dialogue '{node.Identifier}' has no Body Text");
            }

            foreach (ICondition condition in node.Condition)
            {
                try
                {
                    condition.IsMet(world, new SystemArgs(world, _ui, 0, GetTestActor(room), recipient, Guid.Empty));
                }
                catch (Exception e)
                {
                    AddWarning($"Error testing dialogue condition on '{node}' for test actor interacting with '{recipient}'", e);
                }
            }

            if (node.Body != null)
            {
                foreach (ICondition condition in node.Body.SelectMany(b => b.Condition))
                {
                    try
                    {
                        condition.IsMet(world, new SystemArgs(world, _ui, 0, GetTestActor(room), recipient, Guid.Empty));
                    }
                    catch (Exception e)
                    {
                        AddWarning($"Error testing dialogue BodyText Condition on '{node}' for test actor interacting with '{recipient}'", e);
                    }
                }
            }

            foreach (var option in node.Options)
            {
                Validate(world, recipient, dialogue, room, node, option);
            }
        }
Example #3
0
        public void Validate(IWorld world, IHasStats recipient, DialogueInitiation initiation, IRoom room, DialogueNode dialogue, DialogueOption option)
        {
            if (string.IsNullOrWhiteSpace(option.Text))
            {
                AddError($"A Dialogue Option of Dialogue '{dialogue.Identifier}' has no Text");
            }

            foreach (IEffect effect in option.Effect)
            {
                try
                {
                    effect.Apply(new SystemArgs(world, _ui, 0, GetTestActor(room), recipient, Guid.Empty));
                }
                catch (Exception e)
                {
                    AddWarning($"Error testing EffectCode of Option '{option.Text}' of Dialogue '{dialogue.Identifier}' for test actor interacting with '{recipient}'  Bad code was:{effect}", e);
                }
            }

            foreach (ICondition condition in option.Condition)
            {
                try
                {
                    condition.IsMet(world, new SystemArgs(world, _ui, 0, GetTestActor(room), recipient, Guid.Empty));
                }
                catch (Exception e)
                {
                    AddWarning($"Error testing Condition Code of Option '{option.Text}' of Dialogue '{dialogue.Identifier}' for test actor interacting with '{recipient}'.  Bad code was:{condition}", e);
                }
            }

            if (option.Destination != null)
            {
                initiation.Next = option.Destination;
                ValidateDialogue(world, recipient, initiation, room);
            }
        }