Example #1
0
        public override void MoveNext()
        {
            // Do not continue if the player hasn't made a choice
            if (choice != 0 && choice != 1)
            {
                Debug.LogWarning("Cannot continue, no choice has been made");
                return;
            }

            DialogueGraph fmGraph = (DialogueGraph)graph;

            if (fmGraph.GetCurrent() != this)
            {
                Debug.LogWarning("Node isn't active");
                return;
            }

            NodePort exitPort = GetOutputPort(choice == 0 ? "out1" : "out2");

            if (!exitPort.IsConnected)
            {
                Debug.LogWarning("Node isn't connected");
                return;
            }

            DialogueNode node = (DialogueNode)exitPort.Connection.node;

            node.OnEnter();
        }
Example #2
0
        public override void OnHeaderGUI()
        {
            GUI.color = Color.white;
            DialogueNode  node  = (DialogueNode)target;
            DialogueGraph graph = (DialogueGraph)node.graph;

            if (graph.GetCurrent() == node)
            {
                GUI.color = Color.green;
            }
            if (graph.GetEntryPoint() == node)
            {
                GUI.color = Color.blue;
            }
            string title = target.name;

            GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
            GUI.color = Color.white;
        }
Example #3
0
        public override void MoveNext()
        {
            DialogueGraph fmGraph = (DialogueGraph)graph;

            if (fmGraph.GetCurrent() != this)
            {
                Debug.LogWarning("Node isn't active");
                return;
            }

            NodePort exitPort = GetOutputPort("output");

            if (!exitPort.IsConnected)
            {
                Debug.LogWarning("Node isn't connected");
                return;
            }
            DialogueNode node = (DialogueNode)exitPort.Connection.node;

            node.OnEnter();
        }
Example #4
0
    private void Start()
    {
        DialogueGraph graph = dialogueSystem.GetDialogueGraph();

        graph.Initialize();

        for (int i = 0; i < graph.nodes.Count - 1; i++)
        {
            DialogueNode node = graph.GetCurrent();
            if (node is TextNode textNode)
            {
                Debug.Log(textNode.GetText());
            }
            else if (node is BinaryChoiceNode bcNode)
            {
                Debug.Log("Binary choice: " + bcNode.GetChoiceText(0) + " or " + bcNode.GetChoiceText(1));
                int choice = Mathf.RoundToInt(Random.Range(0, 1));
                Debug.Log("Chose: " + bcNode.GetChoiceText(choice));
                bcNode.SetChoice(choice);
            }
            graph.Continue();
        }
    }