Example #1
0
    // Use this for initialization
    void Start()
    {
        DialogueList = FindObjectOfType<DialogueDataBase>();
        DialogueTemp = GameObject.FindGameObjectWithTag("Item Database").GetComponent<DialogueGenerator>();
        QuestGenerate    = GameObject.FindGameObjectWithTag("Item Database").GetComponent<QuestManager>();
        Talk = FindObjectOfType<TextTyper>();
        //find The chatBubble
        // need to create one if it doesnt exit

        /*
        int t = 0;
        foreach (Text child in TextContainer.transform)
        {
            Debug.Log(child);
            ChatLine2[t] = child;
            t++;
        }*/

        //ChatLine   = GameObject.FindGameObjectsWithTag("ChatText");

        //LineLength = ChatLine[0].GetComponent<Text>().text.Length;

        //ItemList = GameObject.FindGameObjectWithTag ("Item Database").GetComponent<ItemDatabase> ();
        //disableChatBubble();
        TestString = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
            "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
            "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
            "AAAAAAAAAAAAAAAAAAbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" +
            "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA";
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        DialogueList  = FindObjectOfType <DialogueDataBase>();
        DialogueTemp  = GameObject.FindGameObjectWithTag("Item Database").GetComponent <DialogueGenerator>();
        QuestGenerate = GameObject.FindGameObjectWithTag("Item Database").GetComponent <QuestManager>();
        Talk          = FindObjectOfType <TextTyper>();
        //find The chatBubble
        // need to create one if it doesnt exit

        /*
         * int t = 0;
         * foreach (Text child in TextContainer.transform)
         * {
         *      Debug.Log(child);
         *      ChatLine2[t] = child;
         *      t++;
         * }*/

        //ChatLine   = GameObject.FindGameObjectsWithTag("ChatText");

        //LineLength = ChatLine[0].GetComponent<Text>().text.Length;

        //ItemList = GameObject.FindGameObjectWithTag ("Item Database").GetComponent<ItemDatabase> ();
        //disableChatBubble();
        TestString = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
                     "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
                     "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
                     "AAAAAAAAAAAAAAAAAAbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" +
                     "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA";
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        DialogueList  = FindObjectOfType <DialogueDataBase>();
        DialogueTemp  = GameObject.FindGameObjectWithTag("Item Database").GetComponent <DialogueGenerator>();
        QuestGenerate = GameObject.FindGameObjectWithTag("Item Database").GetComponent <QuestManager>();
        inventory     = FindObjectOfType <Inventory>();
        Talk          = FindObjectOfType <TextTyper>();

        TestString = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
                     "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
                     "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" +
                     "AAAAAAAAAAAAAAAAAAbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" +
                     "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA";
    }