// Use this for initialization void Start() { DialogueList = FindObjectOfType<DialogueDataBase>(); DialogueTemp = GameObject.FindGameObjectWithTag("Item Database").GetComponent<DialogueGenerator>(); QuestGenerate = GameObject.FindGameObjectWithTag("Item Database").GetComponent<QuestManager>(); Talk = FindObjectOfType<TextTyper>(); //find The chatBubble // need to create one if it doesnt exit /* int t = 0; foreach (Text child in TextContainer.transform) { Debug.Log(child); ChatLine2[t] = child; t++; }*/ //ChatLine = GameObject.FindGameObjectsWithTag("ChatText"); //LineLength = ChatLine[0].GetComponent<Text>().text.Length; //ItemList = GameObject.FindGameObjectWithTag ("Item Database").GetComponent<ItemDatabase> (); //disableChatBubble(); TestString = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"; }
// Use this for initialization void Start() { DialogueList = FindObjectOfType <DialogueDataBase>(); DialogueTemp = GameObject.FindGameObjectWithTag("Item Database").GetComponent <DialogueGenerator>(); QuestGenerate = GameObject.FindGameObjectWithTag("Item Database").GetComponent <QuestManager>(); Talk = FindObjectOfType <TextTyper>(); //find The chatBubble // need to create one if it doesnt exit /* * int t = 0; * foreach (Text child in TextContainer.transform) * { * Debug.Log(child); * ChatLine2[t] = child; * t++; * }*/ //ChatLine = GameObject.FindGameObjectsWithTag("ChatText"); //LineLength = ChatLine[0].GetComponent<Text>().text.Length; //ItemList = GameObject.FindGameObjectWithTag ("Item Database").GetComponent<ItemDatabase> (); //disableChatBubble(); TestString = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"; }
// Use this for initialization void Start() { DialogueList = FindObjectOfType <DialogueDataBase>(); DialogueTemp = GameObject.FindGameObjectWithTag("Item Database").GetComponent <DialogueGenerator>(); QuestGenerate = GameObject.FindGameObjectWithTag("Item Database").GetComponent <QuestManager>(); inventory = FindObjectOfType <Inventory>(); Talk = FindObjectOfType <TextTyper>(); TestString = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" + "AAAAAAAAAAAAAAAAAAbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" + "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"; }