Example #1
0
        protected virtual void Awake()
        {
            _uiDispatcher = GameInstance.CurrentInstance.GetUIMessageDispatcher();

            _dialogueMappings = DialogueData.GenerateDialogueMappings(DialogueEntries);
            _currentData      = new CompanionData
            {
                Image = CompanionUIIcon,
                CompanionPrefabReference = CompanionAssetReference,
                PowerCooldown            = GetCompanionPowerCooldown(),
                PowerUseCount            = MaxPowerCharges
            };
        }
Example #2
0
        public void GenerateDialogueMappings_ConvertsAsExpected()
        {
            var entry1 = new DialogueEntry {
                DialogueEntryKey = "Key"
            };
            var entry2 = new DialogueEntry {
                DialogueEntryKey = "OtherKey"
            };

            var data = ScriptableObject.CreateInstance <DialogueData>();

            data.DialogueEntries = new List <DialogueEntry> {
                entry1, entry2
            };

            var mappings = DialogueData.GenerateDialogueMappings(data);

            Assert.AreSame(entry1, mappings[entry1.DialogueEntryKey]);
            Assert.AreSame(entry2, mappings[entry2.DialogueEntryKey]);
        }