public T CreateDialog <T>(DialogEnum dialogType, DialogView.IDialogCallBack callBack, DialogBean dialogBean, float delayDelete) where T : DialogView
    {
        string     dialogName = EnumUtil.GetEnumName(dialogType);
        GameObject objDialog  = CreateDialog(dialogName);

        if (objDialog)
        {
            DialogView dialogView = objDialog.GetComponent <DialogView>();
            if (dialogView == null)
            {
                Destroy(objDialog);
            }
            dialogView.SetCallBack(callBack);
            dialogView.SetData(dialogBean);
            if (delayDelete != 0)
            {
                dialogView.SetDelayDelete(delayDelete);
            }

            //改变焦点
            EventSystem.current.SetSelectedGameObject(objDialog);

            listDialog.Add(dialogView);
            return(dialogView as T);
        }
        else
        {
            LogUtil.LogError("没有找到指定Toast:" + "Resources/UI/Toast/" + dialogName);
            return(null);
        }
    }
Example #2
0
    public T CreateDialog <T>(DialogEnum dialogType, Action <DialogView, DialogBean> actionSubmit, Action <DialogView, DialogBean> actionCancel, DialogView.IDialogCallBack callBack, DialogBean dialogBean, float delayDelete) where T : DialogView
    {
        string     dialogName     = EnumUtil.GetEnumName(dialogType);
        GameObject objDialogModel = manager.GetDialogModel(dialogName);

        if (objDialogModel == null)
        {
            LogUtil.LogError("没有找到指定Dialog:" + dialogName);
            return(null);
        }

        GameObject objDialog = Instantiate(gameObject, objDialogModel);

        if (objDialog)
        {
            DialogView dialogView = objDialog.GetComponent <DialogView>();
            if (dialogView == null)
            {
                Destroy(objDialog);
            }
            dialogView.SetCallBack(callBack);
            dialogView.SetAction(actionSubmit, actionCancel);
            dialogView.SetData(dialogBean);
            if (delayDelete != 0)
            {
                dialogView.SetDelayDelete(delayDelete);
            }

            //改变焦点
            EventSystem.current.SetSelectedGameObject(objDialog);
            manager.AddDialog(dialogView);
            return(dialogView as T);
        }
        else
        {
            LogUtil.LogError("没有实例化Dialog成功:" + dialogName);
            return(null);
        }
    }
Example #3
0
    /// <summary>
    /// 创建弹窗
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="dialogBean"></param>
    /// <param name="delayDelete"></param>
    /// <returns></returns>
    public T CreateDialog <T>(DialogBean dialogBean) where T : DialogView
    {
        string     dialogName     = dialogBean.dialogType.GetEnumName();
        GameObject objDialogModel = GetDialogModel(dialogName);

        if (objDialogModel == null)
        {
            LogUtil.LogError("没有找到指定Dialog:" + dialogName);
            return(null);
        }
        Transform  tfContainer = GetUITypeContainer(UITypeEnum.Dialog);
        GameObject objDialog   = Instantiate(tfContainer.gameObject, objDialogModel);

        if (objDialog)
        {
            DialogView dialogView = objDialog.GetComponent <DialogView>();
            if (dialogView == null)
            {
                Destroy(objDialog);
            }
            dialogView.SetCallBack(dialogBean.callBack);
            dialogView.SetAction(dialogBean.actionSubmit, dialogBean.actionCancel);
            dialogView.SetData(dialogBean);
            if (dialogBean.delayDelete != 0)
            {
                dialogView.SetDelayDelete(dialogBean.delayDelete);
            }

            //改变焦点
            EventSystem.current.SetSelectedGameObject(objDialog);
            dialogList.Add(dialogView);
            return(dialogView as T);
        }
        else
        {
            LogUtil.LogError("没有实例化Dialog成功:" + dialogName);
            return(null);
        }
    }