private void CmdAnalizeNow_Execute(object obj) { var filePath = DialogTools.ShowFolderPickerDialog("Select the images folder"); if (!string.IsNullOrEmpty(filePath)) { var wdw = new AnalyzeImages() { FilePath = filePath, Owner = this }; wdw.ShowDialog(); var missingLocations = wdw.DetectedFires.Where((f) => f.Longitude == 0 && f.Latitude == 0); if (missingLocations.Any()) { var imageLocation = ResolveLocation.Resolve(true); if (imageLocation != null) { foreach (var l in missingLocations) { l.Latitude = imageLocation[0]; l.Longitude = imageLocation[1]; } } } var flight = new Flight(wdw.DetectedFires, wdw.CoveredArea, filePath, new MapModel(BmpPlanner)); Flights.Add(flight); NotifyPropertyChanged("Flights"); AreasOfInterest.AddToAnalizedArea(flight); AreasOfInterest.NotifyAllPropertyChanged("AnalizedAreaPercentage"); NotifyPropertyChanged("AreasOfInterest"); wdw.Close(); RenderMap(); } }
private void Reset() { DialogTools.AddDefaultAnimation(this.gameObject); }
IEnumerator ShowDialogue() { Movable.MovementEnabled = false; _displayed = true; DialogPanel.gameObject.SetActive(true); bool exiting = false; while ((NextIndex >= 0 && NextIndex < Assets.Length) && !exiting) { DialogTextBox.text = ""; for (int i = 0; i < OptionText.Length; i++) { OptionText[i].text = ""; } CurrentIndex = NextIndex; NextIndex = Assets[CurrentIndex].TargetIndex; DialogStruct current = DialogTools.ParseDialogue(Assets[CurrentIndex].Content); for (int i = 0; i < current.Content.Length; i++) { float delay = 0.06f; DialogTextBox.text += current.Content[i]; if (current.Content[i] == '.') { delay = 0.5f; } if (GamepadControls.State.Buttons.A == XInputDotNetPure.ButtonState.Pressed) { delay = 0.0f; } yield return(new WaitForSeconds(delay)); } //Debug.Log(current.Content); for (int i = 0; i < current.Exits.Count; i++) { OptionText[i].text = current.Exits[i].Prompt; if (current.Exits[i].Points > 0) { _correctIndex = i; } } while (GamepadControls.State.Buttons.A != XInputDotNetPure.ButtonState.Released) { yield return(null); } if (current.Exits.Count == 0) { while (GamepadControls.State.Buttons.A != XInputDotNetPure.ButtonState.Pressed) { yield return(null); } } else { bool up = false; bool right = false; bool down = false; do { up = GamepadControls.State.DPad.Up == XInputDotNetPure.ButtonState.Pressed; right = GamepadControls.State.DPad.Right == XInputDotNetPure.ButtonState.Pressed; down = GamepadControls.State.DPad.Down == XInputDotNetPure.ButtonState.Pressed; yield return(null); } while (!up && !right && !down); switch (_correctIndex) { case 0: if (up) { Score++; } else { exiting = true; } break; case 1: if (right) { Score++; } else { exiting = true; } break; case 2: if (down) { Score++; } else { exiting = true; } break; } Debug.Log(Score); if (NextIndex == -1) { StartCoroutine(GoToCredits()); } } } DialogPanel.gameObject.SetActive(false); Movable.MovementEnabled = true; _displayed = false; CurrentIndex = 0; NextIndex = 0; yield return(null); }