private void RefreshDialogData() { DialogStats.Clear(); DialogStats.AddRange(DialogOverview.AnalyseProject(m_project)); }
public static bool CompareEmpathy(DialogStats playerStats, DialogStats applianceStats) { int test = Random.Range(0, 5); return(playerStats.empathy >= test); }
public static bool FailStatCheck(DialogStats playerStats, DialogStats applianceStats) { return(false); }
public static bool IgnoreStatCheck(DialogStats playerStats, DialogStats applianceStats) { return(true); }
public static bool CompareMechanical(DialogStats playerStats, DialogStats applianceStats) { int test = Random.Range(0, 5); return(playerStats.mechanical >= test); }
public static bool CompareSeduction(DialogStats playerStats, DialogStats applianceStats) { int test = Random.Range(0, 5); return(playerStats.seduction >= test); }