Example #1
0
 /// <summary>
 /// Adds a dialog to a given <see cref="DialogSet"/>.
 /// </summary>
 /// <param name="dialogSet">Dialog set</param>
 /// <param name="dialog">Dialog to add</param>
 private void AddDialog(DialogSet dialogSet, DialogData dialog)
 {
     if (dialogSet.ContainsKey(dialog.Name))
     {
         this._logger.LogDebug(GameResources.ObjectIgnoredMessage, "Dialog", dialog.Name, "already declared");
     }
     else
     {
         dialogSet.Add(dialog.Name, dialog);
     }
 }
Example #2
0
        /// <summary>
        /// Adds a dialog to a given <see cref="DialogSet"/>.
        /// </summary>
        /// <param name="dialogSet">Dialog set</param>
        /// <param name="dialog">Dialog to add</param>
        private void AddDialog(DialogSet dialogSet, DialogData dialog)
        {
            if (dialogSet.ContainsKey(dialog.Name))
            {
                _logger.LogDebug(GameResourcesConstants.Errors.ObjectIgnoredMessage, "Dialog", dialog.Name, "already declared");
                return;
            }

            if (dialog.Links.HasDuplicates(x => x.Id))
            {
                _logger.LogError(GameResourcesConstants.Errors.ObjectErrorMessage, "Dialog", dialog.Name, "duplicate dialog link keys.");
                return;
            }

            dialogSet.Add(dialog.Name, dialog);
        }