Example #1
0
        /// <summary>
        /// Compare the dialog map from dialogDatabase.asset to the HasDialog and see if it is updated.
        /// </summary>
        /// <returns><c>true</c>, if the data is the same, <c>false</c> otherwise.</returns>
        /// <param name="map">The dialog map being compared to this dialog component.</param>
        public bool CompareToDialogMap(DialogMap map)
        {
            // check speaker data
            if (RefId != map.RefId || speakerDisplayName != map.speakerDisplayName)
            {
                return(false);
            }

            // does lines exist in this dialog component but not nodes in the dialog map
            if (lines != null && map.nodes == null)
            {
                return(false);
            }

            // does nodes exist in the dialog map but not lines in this component
            if (map.nodes != null && lines == null)
            {
                return(false);
            }

            // does the starting line and starting node match up
            if (map.startNode != startingLine)
            {
                return(false);
            }

            // does the displayStartingNode toggle sync up
            if (map.displayStartNode != displayStartingLine)
            {
                return(false);
            }

            // are there the same number of nodes and lines
            if (lines.Count != map.nodes.Count)
            {
                return(false);
            }
            else
            {
                // check the nodes
                for (int i = 0; i < lines.Count; i++)
                {
                    Line currentLine = lines [i];
                    Node currentNode = map.nodes [i];

                    if (!currentLine.CompareToNode(currentNode))
                    {
                        return(false);
                    }
                }
            }

            // all checks passed speaker is correct
            return(true);
        }
Example #2
0
        /// <summary>
        /// Copies all the pertinent data from the dialog.asset speaker and its nodes.
        /// </summary>
        /// <param name="newRefId">New reference identifier.</param>
        public void UpdateDialog(DialogMap map)
        {
            RefId = map.RefId;
            speakerDisplayName  = map.speakerDisplayName;
            startingLine        = map.startNode;
            displayStartingLine = map.displayStartNode;

            if (lines.Count > 0)
            {
                lines.Clear();
            }

            // convert the nodes to lines of dialog for the game UI
            foreach (Node node in map.nodes)
            {
                Debug.Log("test");
                Line newLine = new Line();
                newLine.UpdateLine(node);
                lines.Add(newLine);
            }

            Debug.Log(lines.Count);
        }