Example #1
0
        public void SimpleEngineWithConditionSetLoopDetected()
        {
            var player = new Actor();

            player.Health = player.MaxHealth;
            var sets = new DialogConditionSet[]
            {
                new DialogConditionSet()
                {
                    Name       = "test",
                    Conditions = new DialogConditionSet.DialogCondition[]
                    {
                        new DialogConditionSet.DialogCondition()
                        {
                            Left  = "player.health",
                            Op    = ">",
                            Right = "1"
                        },
                        new DialogConditionSet.DialogCondition()
                        {
                            Left  = "__.conditions.egg",
                            Op    = "=",
                            Right = "true"
                        }
                    }
                },
                new DialogConditionSet()
                {
                    Name       = "egg",
                    Conditions = new DialogConditionSet.DialogCondition[]
                    {
                        new DialogConditionSet.DialogCondition()
                        {
                            Left  = "__.conditions.test",
                            Op    = "=",
                            Right = "true"
                        },
                        new DialogConditionSet.DialogCondition()
                        {
                            Left  = "player.ammo",
                            Op    = ">",
                            Right = "5"
                        }
                    }
                }
            };

            var rules = new DialogRule[]
            {
                new DialogRule()
                {
                    Name       = "I have full health!",
                    Conditions = new DialogRule.DialogCondition[]
                    {
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.health",
                            Op    = "=",
                            Right = "player.maxHealth"
                        },
                        new DialogRule.DialogCondition()
                        {
                            Left  = "__.conditions.egg",
                            Op    = "=",
                            Right = "true"
                        }
                    }
                },
                new DialogRule()
                {
                    Name       = "I am less specific",
                    Conditions = new DialogRule.DialogCondition[]
                    {
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.health",
                            Op    = "=",
                            Right = "player.maxHealth"
                        },
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.health",
                            Op    = "=",
                            Right = "player.maxHealth"
                        }
                    }
                },
            };

            var attributes = new ObjectDialogAttribute[]
            {
                new ObjectDialogAttribute(player, "player", "health"),
                new ObjectDialogAttribute(player, "player", "maxHealth"),
                new ObjectDialogAttribute(player, "player", "ammo"),
            };

            var engine = new DialogEngine().AddHandler(new ConditionSetEvalHandler());

            sets.ToList().ForEach(r => engine.AddConditionSet(r));
            rules.ToList().ForEach(r => engine.AddRule(r));
            attributes.ToList().ForEach(a => engine.AddAttribute(a));

            var best = engine.GetBestValidDialog();

            Assert.IsNotNull(best);
            Assert.AreEqual("I have full health!", best.Name);
        }