public void EndDialog() { dialogIsInitialised = false; currentDialogDisplayer.CloseDialog(); player.GetComponent <PlayerMovement>().EnableControl(); currentDialog = null; }
private void EndDialog() { dialogIsInitiated = false; currentDialogDisplayer.CloseDialog(); if (currentDialog.IsChangingSceneDialog) { var endingDialog = GameObject.FindGameObjectWithTag("EndingScene").GetComponent <EndingSceneDialog>(); if (endingDialog != null) { endingDialog.NextScene(); } } player.GetComponent <Player_Move_Prot>().EnableControl(); }