Example #1
0
        // The reason the menu and its associated commands are passed in (rather then retrieve the commands from the database inside the method)
        // is that this method is used to create a VXML file when a menu is saved on the Menu Editor page (at which point the commands already
        // exists in memory so no point wasting time retrieving them again).

        public static bool ProcessMenu(Menus.Menu i_menu, Commands i_commands, string i_sVxmlDirectory)
        {
            DtmfKeyToSpokenEquivalentMappings dtmfToSpokenMapping      = null;
            VxmlGenerationParameters          vxmlGenerationParameters = null;

            if (ConfigParams.IsVoiceRecognitionEnabled())
            {
                if (i_menu.DtmfCanBeSpoken)
                {
                    DialogDesignerDAL dal = new DialogDesignerDAL();

                    DialogDesignerDAL.ErrorCode ecDal = dal.GetDtmfToSpokenMapping(i_menu.LanguageCode, out dtmfToSpokenMapping);
                }
            }
            else
            {
                // If the system is not capable of voice recognition then it doesn't matter what the "DTMF keys can be spoken" setting in the menu is.

                i_menu.DtmfCanBeSpoken = false;
            }

            if (i_menu.ConfirmationEnabled)
            {
                vxmlGenerationParameters = GetVxmlGenerationParameters();
            }

            DialogBuilder dialogBuilder  = new DialogBuilder(i_menu, i_commands, dtmfToSpokenMapping, vxmlGenerationParameters);
            bool          bMenuGenerated = dialogBuilder.GenerateVxml(GetFileNameForMenu(i_menu, i_sVxmlDirectory));

            return(bMenuGenerated);
        }
Example #2
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Prints to stdout the language codes of the currently installed languages, each to a separate line.
        /// </summary>
        /// <returns></returns>
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        private static bool GetLanguageCodes()
        {
            bool      bRet = true;
            Languages languages;

            DialogDesignerDAL ddDal = new DialogDesignerDAL();

            DialogDesignerDAL.ErrorCode errorCode = ddDal.GetInstalledLanguages(out languages);

            if (errorCode == DialogDesignerDAL.ErrorCode.Success)
            {
                foreach (Languages.Language language in languages)
                {
                    Console.WriteLine(language.Code);
                }
            }
            else
            {
                bRet = false;
            }

            return(bRet);
        }