public void AfterUnlock(UnlockContainerItemResult result) { // unlocking a container will automatically add the returned items, this ensures that items are not added twice. PF_GamePlay.QuestProgress.ItemsFound.Remove(this.selectedItem.ItemId); // build our list for displaying the container results List <ContainerResultItem> items = new List <ContainerResultItem>(); foreach (var award in result.GrantedItems) { string awardIcon = "Default"; CatalogItem catItem = PF_GameData.catalogItems.Find((i) => { return(i.ItemId == award.ItemId); }); Dictionary <string, string> kvps = PlayFab.Json.JsonWrapper.DeserializeObject <Dictionary <string, string> >(catItem.CustomData); kvps.TryGetValue("icon", out awardIcon); items.Add(new ContainerResultItem() { displayIcon = GameController.Instance.iconManager.GetIconById(awardIcon), displayName = award.DisplayName }); } if (result.VirtualCurrency != null) { foreach (var award in result.VirtualCurrency) { items.Add(new ContainerResultItem() { displayIcon = GameController.Instance.iconManager.GetIconById(award.Key), displayName = string.Format("{1} Award: {0}", award.Value, award.Key) }); } } else { CatalogItem catRef = PF_GameData.catalogItems.Find((i) => { return(i.ItemId == this.selectedItem.ItemId); }); if (catRef.Container.VirtualCurrencyContents.Count > 0) { foreach (var vc in catRef.Container.VirtualCurrencyContents) { items.Add(new ContainerResultItem() { displayIcon = GameController.Instance.iconManager.GetIconById(vc.Key), displayName = string.Format("{1} Award: {0}", vc.Value, vc.Key) }); } } } this.CurrentIcon.overrideSprite = GameController.Instance.iconManager.GetIconById(currentIconId + "_Open"); this.openedBoxes.Add(this.selectedIndex, items); EnableUnlockedItemsView(items); DialogCanvasController.RequestInventoryPrompt(); }
public void RefreshInventory() { if (this.activeMode == InventoryMode.Character) { PF_PlayerData.GetUserInventory(); DialogCanvasController.RequestInventoryPrompt(null, this.activeFilter, this.showTransUi, FloatingInventoryController.InventoryMode.Character); } else { PF_PlayerData.GetCharacterInventory(PF_PlayerData.activeCharacter.characterDetails.CharacterId); DialogCanvasController.RequestInventoryPrompt(null, this.activeFilter, this.showTransUi, FloatingInventoryController.InventoryMode.Player); } }
public void AfterUnlock(UnlockContainerItemResult result) { // unlocking a container will automatically add the returned items, this ensures that items are not added twice. PF_GamePlay.QuestProgress.ItemsFound.Remove(selectedItem.ItemId); // build our list for displaying the container results List <ContainerResultItem> items = new List <ContainerResultItem>(); foreach (var award in result.GrantedItems) { var awardIcon = PF_GameData.GetIconByItemById(award.ItemId); items.Add(new ContainerResultItem { displayIcon = GameController.Instance.iconManager.GetIconById(awardIcon, IconManager.IconTypes.Item), displayName = award.DisplayName }); } if (result.VirtualCurrency != null) { foreach (var award in result.VirtualCurrency) { string friendlyName; switch (award.Key) { case GlobalStrings.GOLD_CURRENCY: friendlyName = "Gold"; break; case GlobalStrings.HEART_CURRENCY: friendlyName = "Lives"; break; case GlobalStrings.GEM_CURRENCY: friendlyName = "Gems"; break; default: friendlyName = ""; break; } items.Add(new ContainerResultItem { displayIcon = GameController.Instance.iconManager.GetIconById(award.Key, IconManager.IconTypes.Item), displayName = award.Value + " " + friendlyName }); } } CurrentIcon.overrideSprite = GameController.Instance.iconManager.GetIconById(currentIconId + "_Open", IconManager.IconTypes.Item); openedBoxes.Add(selectedIndex, items); EnableUnlockedItemsView(items); DialogCanvasController.RequestInventoryPrompt(); }
public void UseItem() { Action <string> afterPickItem = (string item) => { Debug.Log("Using " + item); InventoryCategory obj; PF_PlayerData.characterInvByCategory.TryGetValue(item, out obj); if (obj != null) { var first = obj.inventory.FirstOrDefault(); if (first != null) { var attributes = PlayFab.Json.JsonWrapper.DeserializeObject <Dictionary <string, string> >(obj.catalogRef.CustomData); if (attributes.ContainsKey("modifies") && attributes.ContainsKey("modifyPercent") && attributes.ContainsKey("target")) { if (string.Equals(attributes["target"], "self")) { // item effect applies to the player string mod = attributes["modifies"]; float modPercent = float.Parse(attributes["modifyPercent"]); switch (mod) { case "HP": this.pendingValue = Mathf.CeilToInt((float)this.LifeBar.maxValue * modPercent); Debug.Log(string.Format("Player Heals {0}", this.pendingValue)); PF_PlayerData.activeCharacter.PlayerVitals.Health += this.pendingValue; RequestShake(defaultShakeTime, PF_GamePlay.ShakeEffects.IncreaseHealth); break; } gameplayController.DecrementPlayerCDs(); PF_GamePlay.ConsumeItem(first.ItemInstanceId); PF_GamePlay.QuestProgress.ItemsUsed++; } } } } }; DialogCanvasController.RequestInventoryPrompt(afterPickItem, DialogCanvasController.InventoryFilters.UsableInCombat, false, FloatingInventoryController.InventoryMode.Character); }
public void RefreshInventory() { PF_PlayerData.GetUserInventory(); DialogCanvasController.RequestInventoryPrompt(null, this.activeFilter); }
public void OpenInventory() { GameController.Instance.soundManager.PlaySound(Vector3.zero, GlobalStrings.BUTTON_CLICK_SOUND_EFFECT); DialogCanvasController.RequestInventoryPrompt(null, DialogCanvasController.InventoryFilters.AllItems); }
public void OpenInventory() { DialogCanvasController.RequestInventoryPrompt(null, DialogCanvasController.InventoryFilters.AllItems); }
public void UseItem() { DialogCanvasController.RequestInventoryPrompt(UseCombatItem, DialogCanvasController.InventoryFilters.UsableInCombat); }
public void AfterUnlock(UnlockContainerItemResult result) { // build our list for displaying the container results List <ContainerResultItem> items = new List <ContainerResultItem>(); int counts = 0; foreach (var award in result.GrantedItems) { string awardIcon = "Default"; CatalogItem catItem = PF_GameData.catalogItems.Find((i) => { return(i.ItemId == award.ItemId); }); Dictionary <string, string> kvps = PlayFabSimpleJson.DeserializeObject <Dictionary <string, string> >(catItem.CustomData); //kvps.TryGetValue("icon", out awardIcon); items.Add(new ContainerResultItem() { displayIcon = new Sprite(),//GameController.Instance.iconManager.GetIconById(awardIcon), displayName = award.DisplayName }); if (counts < 5) { UnpackedItemPrefab[counts].gameObject.SetActive(true); UnpackedItemPrefab[counts].BtnInitialize(new Sprite(), award.DisplayName, (int)award.UsesIncrementedBy); } else { return; } counts++; } if (result.VirtualCurrency != null) { foreach (var award in result.VirtualCurrency) { items.Add(new ContainerResultItem() { displayIcon = new Sprite(),//GameController.Instance.iconManager.GetIconById(award.Key), displayName = string.Format("{1} Award: {0}", award.Value, award.Key) }); if (counts < 5) { UnpackedItemPrefab[counts].gameObject.SetActive(true); UnpackedItemPrefab[counts].BtnInitialize(new Sprite(), award.Key, (int)award.Value); } else { return; } counts++; } PF_PlayerData.GetUserAccountInfo(); } else { Debug.LogError("check plz"); //CatalogItem catRef = PF_GameData.catalogItems.Find((i) => { return i.ItemId == this.selectedItem.ItemId; }); //if (catRef.Container.VirtualCurrencyContents.Count > 0) //{ // foreach (var vc in catRef.Container.VirtualCurrencyContents) // { // items.Add(new ContainerResultItem() // { // displayIcon = GameController.Instance.iconManager.GetIconById(vc.Key), // displayName = string.Format("{1} Award: {0}", vc.Value, vc.Key) // }); // } //} } gameObject.SetActive(true); DialogCanvasController.RequestInventoryPrompt(); }