Example #1
0
 public void Open(Dictionary <string, LogicItem> connections, bool newConnection, Action sender, UnityAction onCancel = null)
 {
     DestroyButtons();
     foreach (KeyValuePair <string, LogicItem> c in connections)
     {
         DialogButton dialogButton = Instantiate(DialogButtonPrefab, content.transform).GetComponent <DialogButton>();
         dialogButton.Init(c.Key, async() => await sender.SelectedConnection(c.Value),
                           new List <InteractiveObject> {
             ProjectManager.Instance.GetAction(c.Value.Data.Start), ProjectManager.Instance.GetAction(c.Value.Data.End)
         });
     }
     if (newConnection)
     {
         DialogButton dialogButton = Instantiate(DialogButtonPrefab, content.transform).GetComponent <DialogButton>();
         dialogButton.Init("New connection", async() => await sender.SelectedConnection(null));
     }
     OnCancelCallback = onCancel;
     Open();
 }