public DialogBlurb(string text, DialogState from, DialogState to, DialogBlurb dependentOnLine, Character character) { m_text = text; m_from = from; m_to = to; m_dependentOnLine = dependentOnLine; m_said = false; m_character = character; }
private IEnumerator PlayGame() { InitDialog(); m_boxes = new List <GameObject>(); saidBlurbs = new List <string>(); int month = 10; int day = 24; int year = 2016; int hour = 4; int minutes = 26; bool endgame = false; while (!(endgame)) { minutes += 1 + Random.Range(2, 10); if (minutes > 59) { hour++; minutes = minutes % 59; } if (hour > 12) { hour = hour % 12; day++; } if (day > 30) { day = day % 30; month++; } if (month > 12) { month = month % 12; year++; } GameObject go_newDialogBox = GameObject.Instantiate(mp_dialogBox, m_spawnLocation.transform.position, m_spawnLocation.transform.rotation, m_gameCanvas.transform) as GameObject; DialogBlurb nextBlurb = null; while (nextBlurb == null) { int breakup = 0; int loss = 0; int academics = 0; foreach (Character c in m_characters) { if (c.m_curState == DialogBlurb.DialogState.Loss) { loss++; } else if (c.m_curState == DialogBlurb.DialogState.Breakup) { breakup++; } else if (c.m_curState == DialogBlurb.DialogState.Academics) { academics++; } } if (breakup == 4 || loss == 4 || academics == 4) { nextBlurb = (new DialogBlurb("Hey guys I'm back.", DialogBlurb.DialogState.Any, DialogBlurb.DialogState.Any, null, m_characters[0])); endgame = true; } else { nextBlurb = GetNextLineOfDialog(); } yield return(new WaitForEndOfFrame()); } go_newDialogBox.GetComponent <DialogLine>().Setup(nextBlurb, "" + hour + ":" + minutes); if (m_boxes.Count == 4) { m_boxes[0].GetComponent <DialogLine>().SetTarget(m_offscreen); m_boxes.Remove(m_boxes[0]); } m_boxes.Add(go_newDialogBox); m_boxes[0].GetComponent <DialogLine>().SetTarget(m_top); for (int i = 1; i < m_boxes.Count; i++) { m_boxes[i].GetComponent <DialogLine>().SetTarget(m_boxes[i - 1].GetComponent <DialogLine>().Target); } yield return(new WaitForSeconds(5.0f)); } }