Example #1
0
    public void SetSettings(string dialogTextParam, string[] responseTexts, GameObject origin)
    {
        if (dialogActive)
        {
            return;
        }
        dialogActive = true;
        resp1.gameObject.SetActive(false);
        resp1.onClick.RemoveAllListeners();

        resp2.gameObject.SetActive(false);
        resp2.onClick.RemoveAllListeners();

        resp3.gameObject.SetActive(false);
        resp3.onClick.RemoveAllListeners();

        if (!origin)
        {
            Debug.Log("source missing "); return;
        }
        if (responseTexts.Length > 3)
        {
            Debug.Log("string[] failure length" + (responseTexts.Length)); return;
        }
        nrOfResponses = responseTexts.Length;

        DialogBase dialbase = origin.GetComponent <DialogBase>();

        dialogText.text = dialogTextParam;
        for (int i = 0; i < nrOfResponses; i++)
        {
            switch (i)
            {
            case 0: resp1.gameObject.SetActive(true);
                Text resp1Text = resp1.GetComponentInChildren <Text>();
                if (resp1Text)
                {
                    resp1Text.text = responseTexts[i];
                    resp1.onClick.AddListener(() => dialbase.Response1());
                }
                break;

            case 1: resp2.gameObject.SetActive(true);
                Text resp2Text = resp2.GetComponentInChildren <Text>();
                if (resp2Text)
                {
                    resp2Text.text = responseTexts[i];
                    resp2.onClick.AddListener(() => dialbase.Response2());
                }
                break;

            case 2: resp3.gameObject.SetActive(true);
                Text resp3Text = resp3.GetComponentInChildren <Text>();
                if (resp3Text)
                {
                    resp3Text.text = responseTexts[i];
                    resp3.onClick.AddListener(() => dialbase.Response3());
                }
                break;

            default: Debug.Log("Something went horribly wrong... "); break;
            }
        }

        ToggleVisability(true);
    }