Example #1
0
        public void BoolBag2()
        {
            var player = new
            {
                health = 10,
                flags  = new BagBoolElement[]
                {
                    new BagBoolElement()
                    {
                        name  = "a.part",
                        value = true
                    }
                }.ToList()
            };

            var rules = new DialogRule[]
            {
                new DialogRule()
                {
                    Name       = "I have full health!",
                    Conditions = new DialogRule.DialogCondition[]
                    {
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.flags.a.part",
                            Op    = "=",
                            Right = "true"
                        },
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.flags.b",
                            Op    = "=",
                            Right = "false"
                        }
                    }
                },
            };

            var engine = new DialogEngine()
                         .AddHandler(new BagBoolHandler());
            var attributes = new DialogAttribute[]
            {
                new ObjectDialogAttribute(player, "player", "health"),
                DialogAttribute.New("player.flags", false, player.flags).UpdateElements(engine)
                //new BagDialogAttribute<bool>("player.flags", player.flags).UpdateElements(engine)
            };

            attributes.ToList().ForEach(a => engine.AddAttribute(a));



            rules.ToList().ForEach(r => engine.AddRule(r));

            var best = engine.GetBestValidDialog();

            Assert.IsNotNull(best);
            Assert.AreEqual("I have full health!", best.Name);
        }
        public void SimpleNestedTest()
        {
            var dc = new DummyCollection();

            var attr = new ObjectDialogAttribute(dc, "dummy", "d", "y");

            attr.Update();

            var output = attr.CurrentValue;

            Assert.AreEqual(DialogAttribute.ValueToLong("monkey"), output);
        }
Example #3
0
        public void IntBag()
        {
            var player = new
            {
                health = 10,
                ints   = new BagIntElement[]
                {
                }.ToList()
            };

            var rules = new DialogRule[]
            {
                new DialogRule()
                {
                    Name       = "I have full health!",
                    Conditions = new DialogRule.DialogCondition[]
                    {
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.ints.a",
                            Op    = "=",
                            Right = "10"
                        },
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.ints.hidaldo.rep",
                            Op    = ">",
                            Right = "6"
                        }
                    }
                },
            };

            var engine = new DialogEngine()
                         .AddHandler(new BagIntHandler());
            var attributes = new DialogAttribute[]
            {
                new ObjectDialogAttribute(player, "player", "health"),
                DialogAttribute.New("player.ints", 10, player.ints).UpdateElements(engine)
                //new BagDialogAttribute<bool>("player.flags", player.flags).UpdateElements(engine)
            };

            attributes.ToList().ForEach(a => engine.AddAttribute(a));



            rules.ToList().ForEach(r => engine.AddRule(r));

            var best = engine.GetBestValidDialog();

            Assert.IsNotNull(best);
            Assert.AreEqual("I have full health!", best.Name);
        }
        public void GlobalAttrib()
        {
            var c    = true;
            var attr = DialogAttribute.New("c", val => c = val, () => c);

            attr.Update();

            var output = attr.CurrentValue;

            Assert.AreEqual(1, output);

            c = false;
            attr.Update();
            Assert.AreEqual(0, attr.CurrentValue);

            attr.Invoke(true);
            attr.Update();
            Assert.AreEqual(1, attr.CurrentValue);
        }
Example #5
0
        public void SimpleEngineOutcomeRunner()
        {
            var player = new Actor();

            player.MaxHealth = 100;
            player.Health    = 100;
            var rules = new DialogRule[]
            {
                new DialogRule()
                {
                    Name       = "I have full health!",
                    Conditions = new DialogRule.DialogCondition[]
                    {
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.health",
                            Op    = "=",
                            Right = "player.maxHealth"
                        }
                    },
                    Outcomes = new DialogRule.DialogOutcome[]
                    {
                        new DialogRule.DialogOutcome()
                        {
                            Command   = "run",
                            Target    = "player.sampleFunc",
                            Arguments = new Dictionary <string, string>()
                            {
                                { "h", "(/ player.maxHealth 2)" },

                                { "ammo", "55" }
                            }
                        }
                    }
                }
            };

            // new OFDA(player, "setAll", new Dictionary<string, string>(){

            var attributes = new DialogAttribute[]
            {
                new ObjectDialogAttribute(player, "player", "health"),
                new ObjectDialogAttribute(player, "player", "maxHealth"),
                new ObjectDialogAttribute(player, "player", "ammo"),
                new ObjectFunctionDialogAttribute("player.sampleFunc", new Action <Dictionary <string, object> >(vars =>
                {
                    var health    = (int)vars["h"];
                    var maxHealth = (int)vars["mx"];
                    var ammo      = (int)vars["ammo"];

                    player.SetAll(health, maxHealth, ammo);
                }), new Dictionary <string, object> {
                    { "mx", 200 }
                })
            };

            var engine = new DialogEngine();

            rules.ToList().ForEach(r => engine.AddRule(r));
            attributes.ToList().ForEach(a => engine.AddAttribute(a));

            var best = engine.GetBestValidDialog();

            Assert.IsNotNull(best);
            Assert.AreEqual("I have full health!", best.Name);

            engine.ExecuteRuleOutcomes(best);

            Assert.AreEqual(50, player.Health);
            Assert.AreEqual(200, player.MaxHealth);
            Assert.AreEqual(55, player.Ammo);
        }
Example #6
0
        public void StringAndIntBags()
        {
            var player = new
            {
                health = 10,
                nums   = new BagIntElement[]
                {
                    new BagIntElement()
                    {
                        name  = "a",
                        value = 5
                    }
                }.ToList(),
                strs = new BagStringElement[]
                {
                    new BagStringElement()
                    {
                        name  = "a",
                        value = "tuna"
                    }
                }.ToList()
            };

            var rules = new DialogRule[]
            {
                new DialogRule()
                {
                    Name       = "I have full health!",
                    Conditions = new DialogRule.DialogCondition[]
                    {
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.nums.a",
                            Op    = "=",
                            Right = "5"
                        },
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.nums.b",
                            Op    = ">",
                            Right = "6"
                        },
                        new DialogRule.DialogCondition()
                        {
                            Left  = "player.strs.a",
                            Op    = "=!",
                            Right = "player.strs.b"
                        }
                    }
                },
            };

            var engine = new DialogEngine()
                         .AddHandler(new BagIntHandler())
                         .AddHandler(new BagStringHandler());
            var attributes = new DialogAttribute[]
            {
                new ObjectDialogAttribute(player, "player", "health"),
                DialogAttribute.New("player.nums", 10, player.nums).UpdateElements(engine),
                DialogAttribute.New("player.strs", "eggs", player.strs).UpdateElements(engine)
                //new BagDialogAttribute<bool>("player.flags", player.flags).UpdateElements(engine)
            };

            attributes.ToList().ForEach(a => engine.AddAttribute(a));



            rules.ToList().ForEach(r => engine.AddRule(r));

            var best = engine.GetBestValidDialog();

            Assert.IsNotNull(best);
            Assert.AreEqual("I have full health!", best.Name);
        }