public void OnBuy() { if (_isCable) { if (_uiManager.money >= cableComponent.price) { if (cableComponent != null) { cableComponent.IsAvailabe = true; } buyButton.interactable = false; _uiManager.UpdateMoney(cableComponent.price); GameManager.UpdateCableAvailability(DeviceComponentHelper.ComponentName(cableComponent.componentType), true); } } else { if (_uiManager.money >= deviceComponent.price) { if (deviceComponent != null) { deviceComponent.IsAvailabe = true; } buyButton.interactable = false; _uiManager.UpdateMoney(deviceComponent.price); GameManager.UpdateCableAvailability(DeviceComponentHelper.DeviceName(deviceComponent.deviceType), true); } } }
private void SetAvailableDevices() { for (int i = 0; i < allDevices.Length; i++) { if (!availableComponents[DeviceComponentHelper.DeviceName(allDevices[i].deviceType)].IsAvailabe) { allDevices[i].gameObject.SetActive(false); } } }
public static Dictionary <string, DeviceComponent> GetAllDevices() { SetDevicePrefabList(); foreach (GameObject g in _devicePrefabs) { DeviceComponent componentComponent = g.GetComponentInChildren <DeviceComponent>(true); if (!_deviceList.ContainsKey(DeviceComponentHelper.DeviceName(componentComponent.deviceType))) { _deviceList.Add(DeviceComponentHelper.DeviceName(componentComponent.deviceType), componentComponent); } } return(_deviceList); }
public static Dictionary <string, CableComponent> GetAllCables() { SetCablePrefabList(); foreach (GameObject g in _cablePrefabs) { CableComponent componentComponent = g.GetComponentInChildren <CableComponent>(true); if (!_cableList.ContainsKey(DeviceComponentHelper.ComponentName(componentComponent.componentType))) { _cableList.Add(DeviceComponentHelper.ComponentName(componentComponent.componentType), componentComponent); } } return(_cableList); }
public static void AddDeviceSelection(DeviceComponent component) { if (_selectedDevices == null || _selectedDevices.Count == 0) { _selectedDevices = new List <GameObject>(); } foreach (GameObject g in _devicePrefabs) { if ((DeviceComponentHelper.DeviceName(g.GetComponentInChildren <DeviceComponent>(true).deviceType) == DeviceComponentHelper.DeviceName(component.deviceType)) && !_selectedDevices.Contains(g)) { _selectedDevices.Add(g); break; } } }
void OnTriggerEnter2D(Collider2D col) { GameObject colliderObj = col.gameObject; if (colliderObj.tag == EntranceType()) { if (colliderObj.GetComponent <DragCable>().canDrag&& colliderObj.GetComponent <CableComponent>() != null && DeviceComponentHelper.ComponentName(colliderObj.GetComponent <CableComponent>().componentType) == _componentName) { //TODO: something saying good job //TODO: something about the game logic that is missing... oh ya send info to montage manager GameManager.numberOfConections += 1; colliderObj.GetComponent <DragCable>().HasConnection(); } else { //TODO: something happens } } }
void Awake() { _componentName = DeviceComponentHelper.ComponentName(componentType); }