public IDeviceApplication GetDeviceApplication() { DeviceApplication application = new DeviceApplication(); using (IKernel kernel = new DeviceKernelResolver().ResolveKernel()) { kernel.Inject(application); } return(application); }
public DeviceApplicationTest() { subject = new DeviceApplication(); mockStateManager = new Mock <IDeviceStateManager>(); using (IKernel kernel = new DeviceKernelResolver().ResolveKernel()) { kernel.Rebind <IDeviceStateManager>().ToConstant(mockStateManager.Object); kernel.Inject(subject); } asyncManager = new DeviceStateMachineAsyncManager(); }
public override void DeSerialize(GameLibrary.IO.BinaryStream bs, DeviceApplication DA) { base.DeSerialize(bs, DA); }
internal ivRenderer(DeviceApplication da) { DA = da; D = da.Device; }