public override void Update(float dtime) { renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); if (sceneQuadtree != null) { sceneRendererConnector.CullScene(sceneQuadtree); } sceneRendererConnector.UpdateAnimations(dtime); Device9.BeginScene(); if (wireframe) { Device9.SetRenderState(RenderState.FillMode, FillMode.Wireframe); } else { Device9.SetRenderState(RenderState.FillMode, FillMode.Solid); } renderer.Render(dtime); Device9.EndScene(); var time = (DateTime.Now - startTime); Application.MainWindow.Text = "running for: " + time.Hours + ":" + time.Minutes.ToString().PadLeft(2, '0') + ":" + time.Seconds.ToString().PadLeft(2, '0') + ", " + FPS + " fps, " + nEntitiesInScene + " entities"; }
public override void Update(float dtime) { base.Update(dtime); sceneRendererConnector.CullScene(sceneQuadtree); sceneRendererConnector.UpdateAnimations(dtime); if (InputHandler != null) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); } renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, 0, 0, 0), 1.0f, 0); Device9.BeginScene(); renderer.Render(dtime); Device9.EndScene(); Application.MainWindow.Text = "ParticleSystem || Particles: " + nParticles + " || Fps: " + FPS; }
public override void Update(float dtime) { sceneRendererConnector.CullScene(null); sceneRendererConnector.UpdateAnimations(dtime); renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device9.BeginScene(); if (wireframe) { Device9.SetRenderState(RenderState.FillMode, FillMode.Wireframe); } else { Device9.SetRenderState(RenderState.FillMode, FillMode.Solid); } renderer.Render(dtime); Device9.EndScene(); Application.MainWindow.Text = FPS + " fps"; }
public override void Update(float dtime) { base.Update(dtime); //accDtime += 2.0f * dtime; billboards[0].Scale = new Vector3(1, 1, 1); //billboards[0].Translation = accDtime * direction; sceneRendererConnector.CullScene(sceneQuadtree); sceneRendererConnector.UpdateAnimations(dtime); Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); Renderer.Render(dtime); Device9.EndScene(); //Draw3DLines(Scene.Camera, Matrix.Identity, new Vector3[] { Vector3.Zero, ((LookatCamera)Scene.Camera).Lookat}, Color.Red); Application.MainWindow.Text = "BillboardTest || Fps: " + FPS + " || Number of billboards: " + nBillboards; }
public override void Update(float dtime) { base.Update(dtime); sceneRendererConnector.CullScene(sceneQuadtree); sceneRendererConnector.UpdateAnimations(dtime); accDtime += dtime; for (int i = 0; i < nBillboards; i++) { billboards[i].Translation = accDtime * directions[i]; } Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); Renderer.Render(dtime); Device9.EndScene(); Application.MainWindow.Text = "BillboardTest || Fps: " + FPS + " || Number of billboards: " + nBillboards; }
public override void Update(float dtime) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.DarkGray, 1.0f, 0); Device9.BeginScene(); editorRenderer.Render(this); Device9.EndScene(); }
public override void Update(float dtime) { sceneRendererConnector.UpdateAnimations(dtime); sceneRendererConnector.CullScene(null); renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device9.BeginScene(); renderer.Render(dtime); Device9.EndScene(); }
public override void Update(float dtime) { if (InputHandler != null) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); } if (Direct3DVersion == Direct3DVersion.Direct3D10) { Device10.ClearRenderTargetView(GraphicsDevice.RenderView, clearColor); } else { Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, clearColor, 1.0f, 0); Device9.BeginScene(); } InterfaceRenderer.Render(dtime); if (pb != null) { pb.Value += dtime * 10; if (pb.Value > 100) { pb.Value = 0; } tt.SetToolTip(pb, "This is a progress bar\n" + (int)(pb.Value) + "/" + pb.MaxValue); } //if (cb != null && cb.Checked) //{ // bvr.Begin(InterfaceScene.Camera); // foreach (var v in Manager.Clickables.All) // bvr.Draw(v.CombinedWorldMatrix, v.PickingLocalBounding, Color.Red); // bvr.End(); //} if (Direct3DVersion == Direct3DVersion.Direct3D9) { Device9.EndScene(); } Application.MainWindow.Text = "Using " + Direct3DVersion + ", " + FPS.ToString() + " fps"; System.Console.WriteLine(x++ + " : " + x * 2 + " * " + x * 3 + " - " + x * 4 + " s " + x * 5); }
public override void Update(float dtime) { windowsCursor.Position = new Vector2(LocalMousePosition.X, LocalMousePosition.Y); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); InterfaceRenderer.Render(dtime); Application.MainWindow.Text = FPS.ToString(); Device9.EndScene(); System.Threading.Thread.Sleep(1000 / 30); }
public override void Update(float dtime) { base.Update(dtime); sceneRendererConnector.CullScene(null); sceneRendererConnector.UpdateAnimations(dtime); Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); Renderer.Render(dtime); Device9.EndScene(); }
public override void Update(float dtime) { sceneRendererConnector.UpdateAnimations(dtime); sceneRendererConnector.CullScene(null); renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device9.BeginScene(); Device9.SetRenderState(RenderState.FillMode, wireframe ? FillMode.Wireframe : FillMode.Solid); renderer.Render(dtime); Device9.EndScene(); }
public override void Update(float dtime) { base.Update(dtime); var o = npc.VisibilityWorldBounding; if (InputHandler is WalkaroundCameraInputHandler && !Paused) { motionSimulation.Step(dtime); if (npc.MotionObject.Position.Z < 0.5f) { Console.Write("asd"); } } if (InputHandler != null) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); } Graphics.Renderer.Renderer renderer = (Graphics.Renderer.Renderer) this.renderer; sceneRendererConnector.CullScene(sceneQuadtree); sceneRendererConnector.UpdateAnimations(dtime); renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.DarkSlateGray, 1.0f, 0); ///////////////////////////////////////////////////////////////////// Device9.BeginScene(); renderer.Render(dtime); editorRenderer.Render(this); if (activeGrid != null) { DrawGrid(activeGrid); } Device9.EndScene(); ///////////////////////////////////////////////////////////////////// Window.Text = "FPS: " + FPS + ", NPos: " + npc.Translation /*+ ", PPos: " + pursuer.Translation*/; }
public override void Update(float dtime) { base.Update(dtime); sceneRendererConnector.CullScene(null); sceneRendererConnector.UpdateAnimations(dtime); renderer.PreRender(dtime); Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, Color.DarkSlateGray, 1.0f, 0); Device9.BeginScene(); renderer.Render(dtime); Device9.EndScene(); Application.MainWindow.Text = "FPS: " + FPS + ", Compuation time: " + lastCalculationTime; }
public override void Update(float dtime) { base.Update(dtime); sceneRendererConnector.CullScene(null); sceneRendererConnector.UpdateAnimations(dtime); Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); Renderer.Render(dtime); Device9.EndScene(); //Draw3DLines(Scene.Camera, Matrix.Identity, new Vector3[] { Vector3.Zero, ((LookatCamera)Scene.Camera).Lookat}, Color.Red); Application.MainWindow.Text = "IndicesTest || Fps: " + FPS; }
public override void Update(float dtime) { base.Update(dtime); sceneRendererConnector.CullScene(null); sceneRendererConnector.UpdateAnimations(dtime); Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(255, (int)(Renderer.Settings.FogColor.X * 255), (int)(Renderer.Settings.FogColor.Y * 255), (int)(Renderer.Settings.FogColor.Z * 255)), 1.0f, 0); Device9.BeginScene(); Renderer.Render(dtime); Application.MainWindow.Text = "Furie FPS: " + FPS; Device9.EndScene(); }
public override void Update(float dtime) { //dtime = timestep; // fixed time step base.Update(dtime); if (neverStop || playing) { //((Common.Motion.Simulation)motionSimulation).DebugResolve(); motionSimulation.Step(dtime); } foreach (var u in unitGroupA) { var umo = (Common.Motion.Unit)u.MotionObject; if (umo.IntersectedUnits) { playing = false; } DisplayCollision(u); } foreach (var u in unitGroupB) { var umo = (Common.Motion.Unit)u.MotionObject; if (umo.IntersectedUnits) { playing = false; } DisplayCollision(u); } renderer.PreRender(dtime); Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, Color.DarkSlateGray, 1.0f, 0); Device9.BeginScene(); renderer.Render(dtime); Device9.EndScene(); Application.MainWindow.Text = "FPS: " + FPS; }
public override void Update(float dtime) { base.Update(dtime); if (motionSimulation.Running) { AdvanceFrame(); } sceneRendererConnector.CullScene(null); sceneRendererConnector.UpdateAnimations(dtime); renderer.PreRender(dtime); Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, Color.DarkSlateGray, 1f, 0); Device9.BeginScene(); renderer.Render(dtime); foreach (var o in motionSimulation.All) { var proj = o as Common.IMotion.IProjectile; if (proj != null) { Vector3 endpoint = proj.Position + dtime * proj.Velocity; Draw3DLines(scene.Camera, Matrix.Identity, new Vector3[] { proj.Position, endpoint }, Color.Blue); } var umo = o as Common.IMotion.IUnit; if (umo != null) { Common.Bounding.Cylinder cyl = (Common.Bounding.Cylinder)umo.WorldBounding; DrawCircle(scene.Camera, Matrix.Identity, cyl.Position, cyl.Radius, 12, Color.Orange); DrawCircle(scene.Camera, Matrix.Identity, cyl.Position + new Vector3(0, 0, cyl.Height), cyl.Radius, 12, Color.Orange); } } Device9.EndScene(); Application.MainWindow.Text = "FPS: " + FPS + ", Units hit last shot: " + unitsHitLastShot; }
public override void Update(float dtime) { sceneRendererConnector.UpdateAnimations(dtime); sceneRendererConnector.CullScene(null); renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device9.BeginScene(); renderer.Render(dtime); bvr.Begin(scene.Camera); foreach (var v in scene.AllEntities) { if (v is BVEntity) { bvr.Draw(v.WorldMatrix, ((BVEntity)v).BoundingVolume, Color.Blue); } } bvr.End(); Device9.EndScene(); }
public override void Update(float dtime) { dtime *= speed; base.Update(dtime); if (sceneQuadtree != null) { SRC.CullScene(sceneQuadtree); } SRC.UpdateAnimations(dtime); SRC.Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); SRC.Renderer.Render(dtime); Device9.EndScene(); Application.MainWindow.Text = "" + FPS; }
public override void Update(float dtime) { Renderer.Settings.WaterLevel = MainWindow.Instance.CurrentMap.Settings.WaterHeight; Renderer.Settings.AmbientColor = MainWindow.Instance.CurrentMap.Settings.AmbientColor; Renderer.Settings.DiffuseColor = MainWindow.Instance.CurrentMap.Settings.DiffuseColor; Renderer.Settings.FogColor = MainWindow.Instance.CurrentMap.Settings.FogColor; Renderer.Settings.SpecularColor = MainWindow.Instance.CurrentMap.Settings.SpecularColor; Renderer.Settings.LightDirection = MainWindow.Instance.CurrentMap.Settings.LightDirection; if (FogEnabled) { Renderer.Settings.FogDistance = MainWindow.Instance.CurrentMap.Settings.FogDistance; Renderer.Settings.FogExponent = MainWindow.Instance.CurrentMap.Settings.FogExponent; } else { Renderer.Settings.FogDistance = 100000; Renderer.Settings.FogExponent = 100000; } Renderer.CalcShadowmapCamera(Renderer.Settings.LightDirection, 0); if (sceneQuadtree != null) { SceneRendererConnector.CullScene(sceneQuadtree); } SceneRendererConnector.UpdateAnimations(dtime); if (InputHandler != null) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); } Renderer.PreRender(dtime); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, new Color4(Renderer.Settings.FogColor), 1.0f, 0); Device9.BeginScene(); if (Wireframe) { Device9.SetRenderState(RenderState.FillMode, FillMode.Wireframe); } else { Device9.SetRenderState(RenderState.FillMode, FillMode.Solid); } Renderer.Render(dtime); state.OnRender(); bvRenderer.Begin(Scene.Camera); if (Program.Settings.DisplayGroundBoundings) { foreach (var v in MainWindow.Instance.CurrentMap.Ground.quadtree.All) { var b = MainWindow.Instance.CurrentMap.Ground.quadtree.GetBounding(v); bvRenderer.Draw(Matrix.Identity, b, Color.Yellow); } } if (MainWindow.Instance.placementBoundingsToolStripMenuItem.Checked) { foreach (var v in PlacementBoundings.All) { var b = ((Client.Game.Map.GameEntity)v).EditorPlacementWorldBounding; bvRenderer.Draw(Matrix.Identity, b, Color.Yellow); } } helperVisualizations.Settings.PhysicsBoundings = MainWindow.Instance.physicsBoundingsToolStripMenuItem.Checked; helperVisualizations.Settings.PhysicsBoundingsFullChains = MainWindow.Instance.showFullChainsToolStripMenuItem.Checked; helperVisualizations.Settings.PhysicsBoundingsHideGround = MainWindow.Instance.physicsBoundingsHideGroundToolStripMenuItem.Checked; helperVisualizations.Settings.AggroRange = MainWindow.Instance.aggroRangeToolStripMenuItem.Checked; helperVisualizations.Settings.VisualBoundings = MainWindow.Instance.visualBoundingsToolStripMenuItem.Checked; helperVisualizations.Render(bvRenderer, this, Scene, MainWindow.Instance.CurrentMap.NavMesh, Renderer.Frame); if (MainWindow.Instance.mapBoundsToolStripMenuItem.Checked) { float border = 20; bvRenderer.Draw(Matrix.Identity, new BoundingBox( new Vector3(border, border, 0), new Vector3(MainWindow.Instance.CurrentMap.Settings.Size.Width - border, MainWindow.Instance.CurrentMap.Settings.Size.Height - border, 0) ), Color.Black); } if (MainWindow.Instance.pickingBoundingsToolStripMenuItem.Checked) { foreach (var v in Scene.AllEntities) { if (v is Client.Game.Map.GameEntity) { bvRenderer.Draw(Matrix.Identity, v.PickingWorldBounding, Color.Orange); } } } bvRenderer.End(); Device9.EndScene(); Device9.Present(); }
//private float timestep = 0.1f; public override void Update(float dtime) { //dtime = timestep; base.Update(dtime); Random r = new Random(); if (InputHandler != null) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); } if (droppingUnits) { if (DateTime.Now.Subtract(lastDrop).TotalMilliseconds >= 6000) { int nUnits = units.Count; foreach (var u in units) { u.Remove(); } units.Clear(); for (int i = 0; i < nUnits; i++) { InsertUnit(r); } lastDrop = DateTime.Now; } } else { if (DateTime.Now.Subtract(lastJump).TotalMilliseconds >= 3000) { foreach (var u in units) { var umo = (Common.IMotion.IUnit)u.MotionObject; if (r.NextDouble() > 0 && umo.IsOnGround) { umo.VelocityImpulse(new Vector3(8f * (float)r.NextDouble() - 4f, 8f * (float)r.NextDouble() - 4f, 3f * (float)r.NextDouble() + 2f)); } //umo.VelocityImpulse(new Vector3(0, 0, 3f * (float)r.NextDouble() + 2f)); } lastJump = DateTime.Now; } if (DateTime.Now.Subtract(lastDirectionChange).TotalMilliseconds >= 3000) { foreach (var u in units) { var umo = (Common.IMotion.IUnit)u.MotionObject; umo.RunVelocity = new Vector2(8f * (float)r.NextDouble() - 4f, 8f * (float)r.NextDouble() - 4f); } lastDirectionChange = DateTime.Now; if (lastJump == DateTime.MinValue) { lastJump = DateTime.Now.AddMilliseconds(750); } } } if (motionSimulation.Running) { motionSimulation.Step(dtime); } if (recordingHeight) { float height = ((Common.Motion.Simulation)motionSimulation).DebugReturnQuadtree.DebugCheckGroundHeight(controlledUnit.MotionObject.Position); recordedHeight.Add(new Vector3(controlledUnit.MotionObject.Position.X, controlledUnit.MotionObject.Position.Y, height)); } if (renderingScene) { Graphics.Renderer.Renderer renderer = (Graphics.Renderer.Renderer) this.renderer; if (sceneQuadtree != null) { sceneRendererConnector.CullScene(sceneQuadtree); } sceneRendererConnector.UpdateAnimations(dtime); renderer.PreRender(dtime); Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, Color.DarkSlateGray, 1.0f, 0); Device9.BeginScene(); renderer.Render(dtime); if (drawingUnitBBs) { foreach (var u in units) { Vector3 min, max; UnitBoxCoords(u.MotionObject.Position, out min, out max); Draw3DAABB(scene.Camera, Matrix.Identity, min, max, Color.Red); UnitBoxCoords(u.MotionObject.InterpolatedPosition, out min, out max); Draw3DAABB(scene.Camera, Matrix.Identity, min, max, Color.Blue); } } if (controlledUnit != null) { Vector3 min, max; UnitBoxCoords(controlledUnit.MotionObject.Position, out min, out max); Draw3DAABB(scene.Camera, Matrix.Identity, min, max, Color.Red); UnitBoxCoords(controlledUnit.MotionObject.InterpolatedPosition, out min, out max); Draw3DAABB(scene.Camera, Matrix.Identity, min, max, Color.Blue); } if (drawingGroundLines) { int xPieces = xSize; int yPieces = xSize; float stepx = size.Width / (float)(heightMap[0].Length - 1); float stepy = size.Height / (float)(heightMap.Length - 1); int nxPieces = heightMap[0].Length / xPieces; int nyPieces = heightMap.Length / yPieces; for (int yp = 0; yp < yPieces; yp++) { for (int xp = 0; xp < xPieces; xp++) { for (int y = 0; y < nyPieces; y++) { for (int x = 0; x < nxPieces; x++) { //Vector3 pos0 = new Vector3((xp * nxPieces + x) * stepx, (yp * nyPieces + y) * stepy, heightMap[yp * (nyPieces - 1) + y][xp * (nxPieces - 1) + x]); Vector3 pos0 = GetPosOrSmth(x, xp, nxPieces, stepx, y, yp, nyPieces, stepy); Vector3 pos1 = GetPosOrSmth(x + 1, xp, nxPieces, stepx, y, yp, nyPieces, stepy); Vector3 pos2 = GetPosOrSmth(x, xp, nxPieces, stepx, y + 1, yp, nyPieces, stepy); Draw3DLines(scene.Camera, Matrix.Identity, new Vector3[] { pos0, pos1 }, (xp == xPieces - 1 ? Color.Red : Color.Green)); Draw3DLines(scene.Camera, Matrix.Identity, new Vector3[] { pos0, pos2 }, Color.Green); } } } } } Device9.EndScene(); } //var unit = ValidateUnitPositions(); MotionEntity unit = null; if (motionSimulation.Running && unit != null) { motionSimulation.Running = false; ((MetaModel)unit.MainGraphic).Texture = new TextureConcretizer { Texture = global::Graphics.Software.ITexture.SingleColorTexture(Color.Red) }; var umo = ((Common.IMotion.IUnit)unit.MotionObject); tag = "Position: " + unit.MotionObject.Position + ". RunVelocity: " + umo.RunVelocity + ". OnGround: " + umo.IsOnGround; FocusCamera(umo.Position); } var forRemoval = new List <MotionEntity>(); foreach (var u in units) { if (u.MotionObject.Position.Z < -18 + heightOffset) { forRemoval.Add(u); } } foreach (var u in forRemoval) { units.Remove(u); u.Remove(); InsertUnit(r); // Keep balance } if (motionSimulation.Running) { Application.MainWindow.Text = "FPS: " + FPS + ". #Static: " + ". #ListUnits: " + units.Count + (controlledUnit != null ? ". UnitPos: " + Common.Math.ToVector2(controlledUnit.Translation).ToString() : "") + ". CamPos: " + scene.Camera.Position; } else { Application.MainWindow.Text = tag + ". CamPos: " + scene.Camera.Position; } }