protected override void _Start() { if (!Game.IsHost) { (Game.Network as ClientSocketManager).OnStatusChanged += Socket_OnStatusChanged; } else { DevConsole.RegisterCommand("map.change", "", this, (e) => { if (e.Length > 1) { var map = e[1]; string gamemode = Game.GamemodeLoader.Gamemode.Name; if (e.Length > 2) { gamemode = e[2]; } var name = DevConsole.GetVariable <string>("server.name"); var pass = DevConsole.GetVariable <string>("server.password"); ChangeMapAsync(map, gamemode, name, pass); } }); } }
public void ChangeMap(string mapName) { string gamemode = Game.GamemodeLoader.Gamemode.Name; var name = DevConsole.GetVariable <string>("server.name"); var pass = DevConsole.GetVariable <string>("server.password"); ChangeMapAsync(mapName, gamemode, name, pass); }
private void OnChanged(bool newValue) { if (newValue == DevConsole.GetVariable <bool>(SettingName)) { return; } Queue($"{SettingName} {newValue}"); }
private void SendFileSync(ServerPlayer player) { var fileSync = PacketUtility.TakePacket <FileSync>(); fileSync.SyncType = FileSync.FileSyncType.Manifest; fileSync.DownloadUrl = DevConsole.GetVariable <string>("net.downloadurl") ?? string.Empty; fileSync.Files = new System.Collections.Generic.List <FSFileInfo>(FileSystem.DownloadList); Game.GetFSComponent <SocketManager>().SendPacketBrute(player, fileSync); }
protected override void _Initialize() { _openColorPicker.onClick.AddListener(() => { var color = DevConsole.GetVariable <Color>(SettingName); var colorPicker = UGuiManager.Instance.Find <Modal_ColorPicker>(); colorPicker.OpenWithCallback(color, OnSave, OnCancel); }); }
protected unsafe override void OnPlayerPacketReceived(IPlayer player, IBasePacket packet) { if (!(packet is CompressedVoiceData voicePacket)) { return; } if (Game.IsHost) { var packetToSend = PacketUtility.TakePacket <CompressedVoiceData>(); packetToSend.SetData(voicePacket.Data, voicePacket.DataLength); packetToSend.ClientIndex = player.ClientIndex; Server.GameServer.Instance.Socket.BroadcastPacket(packetToSend); } else { var vol = DevConsole.GetVariable <float>("audio.voiceoutput"); if (vol == 0) { return; } var clientIndex = voicePacket.ClientIndex; if (clientIndex == Game.ClientIndex && !_loopback) { return; } int uncompressedDataLength = 0; var speakingPlayer = Game.PlayerManager.FindPlayer(clientIndex); fixed(byte *src = voicePacket.Data) { fixed(byte *dst = _data) { uncompressedDataLength = SteamUser.DecompressVoice((IntPtr)src, voicePacket.DataLength, (IntPtr)dst, _data.Length); } } if (uncompressedDataLength == 0 || speakingPlayer == null) { return; } throw new System.NotImplementedException(); // _data to audio.. //UnityEngine.Debug.Log($"size: {data.Length} - group: {getChannelGroupResult} - create: {createSoundResult} - play: {playSoundResult}"); } }
public override void LoadValue() { LoadValue(DevConsole.GetVariable <bool>(SettingName).ToString()); }
public bool LoadGamemode(string gamemodeName = null) { var result = true; var gamemodeInstance = BaseGamemode.GetInstance <BaseGamemode>(gamemodeName ?? DevConsole.GetVariable <string>("game.mode")); if (gamemodeInstance == null) { DevConsole.WriteLine($"Couldn't load gamemode: {gamemodeName}"); gamemodeInstance = BaseGamemode.GetDefaultGamemode(); } Gamemode = gamemodeInstance; InitGamemodes(gamemodeInstance); LoadGamemodes(); Game.DefaultConfig.ExecutePostLoad(); return(result); }