private void DeactivateDetectionCamera()
 {
     //Debug.Log("Action is coming!");
     PlayerCamera.SetActive(true);
     //FakePlayerCamera.SetActive(false);
     DetectionCamera.SetActive(false);
     CameraState = DetectionCameraState.Inactive;
 }
 private void ActivateDetectionCamera()
 {
     if (DetectionStarted != null && !startEventTriggered)
     {
         DetectionStarted(this, EventArgs.Empty);
         startEventTriggered           = true;
         CutsceneManagement.InCutscene = true;
     }
     //Debug.Log("He knows the way!");
     PlayerCamera.SetActive(false);
     //FakePlayerCamera.SetActive(false);
     DetectionCamera.SetActive(true);
     CameraState = DetectionCameraState.Active;
 }