public DetectPlayerState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DetectPlayerStateData stateData) : base(stateMachine, entity, animBoolName) { this.data = stateData; }
public SM1_DetectPlayerState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DetectPlayerStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animBoolName, stateData) { this.enemy = enemy; }
public GC1_DetectPlayerState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DetectPlayerStateData stateData, GoyeCombat1 enemy) : base(stateMachine, entity, animBoolName, stateData) { this.enemy = enemy; }