public bool CheckBehaviorStatus() { if (detectFood.CheckForFood() != null && !detectPlayer.CheckForPlayer()) { return(true); } return(false); }
public bool CheckBehaviorStatus() { return(detectPlayer.CheckForPlayer()); }
public bool CheckBehaviorStatus() { if (detectFood.CheckForFood() != null && !detectPlayer.CheckForPlayer()) { return(true); } return(false); }
public bool CheckBehaviorStatus() { return(detectPlayer.CheckForPlayer()); }