// Use this for initialization void Start() { anim = GetComponent <Animator> (); patrolAgent = GetComponent <NavMeshAgent>(); DamageHandler = GetComponent <DetectDamagingHitEnemy>(); player = GameObject.FindGameObjectWithTag("Player").transform; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); patrolAgent = GetComponent <NavMeshAgent>(); targetDirection = targetA.position; DamageHandler = GetComponent <DetectDamagingHitEnemy>(); anim.SetBool("isIdle", false); anim.SetBool("isWalking", true); }