Example #1
0
 // Use this for initialization
 void Start()
 {
     anim          = GetComponent <Animator> ();
     patrolAgent   = GetComponent <NavMeshAgent>();
     DamageHandler = GetComponent <DetectDamagingHitEnemy>();
     player        = GameObject.FindGameObjectWithTag("Player").transform;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     anim            = GetComponent <Animator>();
     patrolAgent     = GetComponent <NavMeshAgent>();
     targetDirection = targetA.position;
     DamageHandler   = GetComponent <DetectDamagingHitEnemy>();
     anim.SetBool("isIdle", false);
     anim.SetBool("isWalking", true);
 }