/// <summary> /// Saves the settings. /// </summary> public override void SaveSettings() { Settings.Default.Reorganizing_MemberTypeClasses = Classes.Serialize(); Settings.Default.Reorganizing_MemberTypeConstructors = Constructors.Serialize(); Settings.Default.Reorganizing_MemberTypeDelegates = Delegates.Serialize(); Settings.Default.Reorganizing_MemberTypeDestructors = Destructors.Serialize(); Settings.Default.Reorganizing_MemberTypeEnums = Enums.Serialize(); Settings.Default.Reorganizing_MemberTypeEvents = Events.Serialize(); Settings.Default.Reorganizing_MemberTypeFields = Fields.Serialize(); Settings.Default.Reorganizing_MemberTypeIndexers = Indexers.Serialize(); Settings.Default.Reorganizing_MemberTypeInterfaces = Interfaces.Serialize(); Settings.Default.Reorganizing_MemberTypeMethods = Methods.Serialize(); Settings.Default.Reorganizing_MemberTypeProperties = Properties.Serialize(); Settings.Default.Reorganizing_MemberTypeStructs = Structs.Serialize(); }